Christoph Oelckers
|
915b566612
|
- another safety commit.
|
2020-07-07 17:56:20 +02:00 |
|
Christoph Oelckers
|
6b86d7606f
|
- safety commit - does not compile!
|
2020-07-07 13:19:09 +02:00 |
|
Christoph Oelckers
|
34874d1a21
|
- migrated displayrest and took the opportunity to un-fuck the palette management.
|
2020-07-07 04:54:12 +02:00 |
|
Christoph Oelckers
|
43ff87f47f
|
- lightened player.h a bit more.
|
2020-07-06 23:50:14 +02:00 |
|
Christoph Oelckers
|
c6b619214f
|
- cleanup of viewborder code.
The view border will now only be rendered in one place - inside displayrooms. None of the 2D content still depends on what it is set to.
|
2020-07-06 00:15:22 +02:00 |
|
Christoph Oelckers
|
d13b2dc130
|
- got rid of the dynamic tilemap.
Most tile access is in game specific code, the remaining code only accesses 51 tiles
|
2020-07-03 23:56:14 +02:00 |
|
Christoph Oelckers
|
6be1a9a9e4
|
- copyright
|
2020-06-28 09:03:31 +02:00 |
|
Christoph Oelckers
|
9e08d81a6b
|
- prelevel
|
2020-06-22 00:27:11 +02:00 |
|
Christoph Oelckers
|
fe49d0d2d9
|
- resetinventory.
|
2020-06-22 00:07:25 +02:00 |
|
Christoph Oelckers
|
4c00e4cf7c
|
- got rid of the old precaching code.
# Conflicts:
# source/games/duke/src/zz_premap.cpp
|
2020-06-22 00:07:25 +02:00 |
|
Christoph Oelckers
|
16bad04da8
|
- premap stuff.
# Conflicts:
# source/glbackend/glbackend.cpp
|
2020-06-22 00:06:51 +02:00 |
|