Simon
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91ede1126f
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Initial commit of update to Raze mazter
All prior changes can be found on the (will be published in the future) RazeXR repo
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2023-01-13 23:41:22 +00:00 |
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Christoph Oelckers
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7debab7ff4
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- refined wall sprite check so that orthogonally aligned sprites are only aligned to orthogonal walls.
Here even the slightest deviation can create problems.
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2022-08-03 14:13:42 +02:00 |
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Mitchell Richters
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9bbb54fe2e
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
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Christoph Oelckers
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a223535f86
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- header cleanup in gl_interface.cpp
# Conflicts:
# source/common/rendering/gl_load/gl_interface.cpp
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2020-05-24 22:38:22 +02:00 |
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Christoph Oelckers
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556eb44690
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- moved gl_load to 'common'.
# Conflicts:
# source/CMakeLists.txt
# source/common/rendering/gl_load/gl_interface.cpp
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2020-05-24 16:44:13 +02:00 |
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Christoph Oelckers
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e2f5e8fe34
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- renamed 'common' to 'core'.
We'll need 'common' for something else.
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2020-04-12 08:30:36 +02:00 |
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alexey.lysiuk
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744e4161f7
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- removed message about vintage build
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2020-02-10 15:10:45 +02:00 |
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Christoph Oelckers
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afb1d7b885
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- changed a few licenses of my own code to something more permissive.
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2020-01-02 19:38:47 +01:00 |
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Christoph Oelckers
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a021b96119
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- added the needed parts of GZDoom's render backend to have the postprocessor working.
Not hooked up yet.
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2019-12-28 18:20:47 +01:00 |
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Christoph Oelckers
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a1f7f0cc30
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- added the GL framebuffer class.
Everything compiles again but obviously no init code will run for now.
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2019-12-23 15:40:17 +01:00 |
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