Christoph Oelckers
5eb9af1e00
- Backend update from GZDoom
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IQM model support and a few bugfixes.
2022-10-20 22:24:25 +02:00
Christoph Oelckers
89e8d7ad58
- removed all remnants of the softpoly renderer which was never used in Raze.
2022-08-03 13:27:48 +02:00
Christoph Oelckers
2c3fcbaf51
- glslang compiler and Vulkan backend update.
2022-07-02 10:20:11 +02:00
Christoph Oelckers
84173ee09b
- backend update from GZDoom.
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The main bulk of this is the new start screen code. To make this work in Raze some more work on the startup procedure is needed.
What this does provide is support for the DOS end-of-game text screens in Duke and SW on non-Windows systems.
2022-06-06 11:45:34 +02:00
Christoph Oelckers
21b4862460
- Backend update from GZDoom
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* music system improvements
* Zip64 support
* fixes for menu scaling on ultrawide screens
* Mac default paths fixed
* lightmap code (not active yet)
2022-04-25 11:13:55 +02:00
Mitchell Richters
9bbb54fe2e
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
Christoph Oelckers
a3d9cd9a68
- Backend update from GZDoom - mainly for GLES2 support.
2021-09-18 12:20:28 +02:00
Christoph Oelckers
bad2c2e55f
- backend update from GZDoom
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* replacement of 'long' in string code.
* palette removal in V_GetColor.
* fixes to DShape2D buffer management.
2021-08-14 10:04:45 +02:00
Christoph Oelckers
b2f7eb5b4f
- fixed: Raze did not have gl_lights yet, but recent additions need this CVAR.
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Put it in v_video.cpp so that it is in a common backend file.
2021-08-11 12:02:56 +02:00
Christoph Oelckers
cecfbb76e8
- fixed uninitialized clear color variable.
2021-03-22 12:07:15 +01:00
Christoph Oelckers
e9dd1c104b
- started adding the draw list code from GZDoom.
2021-03-18 10:19:13 +01:00
Christoph Oelckers
d7225c1965
- backend update from GZDoom
2020-06-07 15:02:54 +02:00
Christoph Oelckers
c26b6cdf59
- backend sync with GZDoom.
2020-05-31 21:25:52 +02:00
Christoph Oelckers
efa1cd3048
- moved video files to 'common'.
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# Conflicts:
# source/blood/src/screen.cpp
2020-05-31 09:19:16 +02:00
Christoph Oelckers
e2f5e8fe34
- renamed 'common' to 'core'.
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We'll need 'common' for something else.
2020-04-12 08:30:36 +02:00
Christoph Oelckers
dc5b8d27f8
- infrastructure for savegame pics.
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Savepic generation implemented for Duke 3D, but results in a black image.
2020-01-12 23:16:21 +01:00
Christoph Oelckers
95f917a408
- added the main vertex buffer and some code to maintain it on systems where persistent mapping is not possible.
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All games combined there's 11(!!!) scene render blocks, not counting the sub-blocks for ROR and mirrors.
Does it surprise anyone that most of these sub-blocks do not feature all engine capabilities?
2020-01-12 20:28:07 +01:00
Rachael Alexanderson
21ba23f36d
- pull most recent video scale changes from gzdoom
2020-01-01 23:42:09 -05:00
Christoph Oelckers
bcb48d8441
- added handling for changing the screen size (dragging the window borders / change scale factor)
2020-01-01 09:49:06 +01:00
Christoph Oelckers
98604e513e
- set up the scene viewport for the postprocessor.
2019-12-31 20:11:31 +01:00
Christoph Oelckers
737bf15ad8
- added GZDoom's postprocessing/presentation code.
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Compiles but only draws a black screen. Something must be missing but no idea yet what that might be.
2019-12-28 22:36:47 +01:00
Christoph Oelckers
a021b96119
- added the needed parts of GZDoom's render backend to have the postprocessor working.
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Not hooked up yet.
2019-12-28 18:20:47 +01:00
Christoph Oelckers
a1f7f0cc30
- added the GL framebuffer class.
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Everything compiles again but obviously no init code will run for now.
2019-12-23 15:40:17 +01:00
Christoph Oelckers
6e9631f2d8
- fixed all undefined symbols except OpenGLFrameBuffer.
2019-12-23 10:53:58 +01:00