Christoph Oelckers
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c4017de12f
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- updated to GZDoom's new texture management system.
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2020-05-25 23:59:07 +02:00 |
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Christoph Oelckers
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758e4ad7cb
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- stripped down the palette manager in the GL backend and let it use the data that's managed elsewhere.
This class is only needed to manage the palette textures used by the indexed render mode, all the rest is available globally.
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2020-05-25 00:31:55 +02:00 |
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Christoph Oelckers
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6bd4f77c5b
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- fix compilation.
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2020-05-25 00:31:55 +02:00 |
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Christoph Oelckers
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7a84887fc4
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- transitioned FTexture.
Mostly working. Note: Brightmaps must be per-translation!
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2020-05-24 19:12:22 +02:00 |
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