Christoph Oelckers
|
2af688dd62
|
- replaced RANDOM_RANGE macro with direct calls to RandomRange
|
2021-10-10 11:47:19 +02:00 |
|
Mitchell Richters
|
675356be1a
|
- Ensure g_nextskill is used everywhere so that setting skill for next level works properly.
|
2021-07-20 18:51:34 +10:00 |
|
Mitchell Richters
|
9d64779da0
|
- SW: Replace all uses of NULL with nullptr .
|
2021-07-10 22:25:18 +10:00 |
|
Christoph Oelckers
|
fb21e39de5
|
- fixed remaining SW warnings.
|
2021-05-12 21:50:00 +02:00 |
|
Christoph Oelckers
|
727244d52d
|
- changed 3 places to call the proper map progression function.
These ignored the explicit settings in the map definition.
|
2021-05-01 23:10:04 +02:00 |
|
Christoph Oelckers
|
bb8309831c
|
- SW: eliminated the int pointer in ANIM.
# Conflicts:
# source/games/sw/src/save.cpp
|
2021-04-22 00:03:16 +02:00 |
|
Christoph Oelckers
|
66e5b9ada7
|
- SW: save SectUser as JSON, also store in a managed array.
|
2021-04-22 00:03:16 +02:00 |
|
Christoph Oelckers
|
bbb53bc717
|
- refactored the main User array into something that's automatically managed.
|
2021-04-22 00:03:14 +02:00 |
|
Christoph Oelckers
|
fc11f537f7
|
- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
|
2021-01-10 20:31:32 +01:00 |
|