Mitchell Richters
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d3022947eb
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- Replace use of binangle in gi->processSprites() with DAngle object.
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2022-10-05 00:36:24 +02:00 |
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Mitchell Richters
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d6f405c229
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- Blood: Remove leftover Polymost draw code prototype.
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2022-10-05 00:36:24 +02:00 |
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Mitchell Richters
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6167448f27
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- Blood: Replace all uses of binangle with DAngle objects.
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2022-10-05 00:36:24 +02:00 |
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Mitchell Richters
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0b33f39fcd
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- Duke: Replace all uses of binangle with DAngle objects.
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2022-10-05 00:36:24 +02:00 |
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Mitchell Richters
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aee102ba73
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- Exhumed: Replace all uses of binangle with DAngle objects.
# Conflicts:
# source/games/exhumed/src/view.cpp
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2022-10-05 00:36:23 +02:00 |
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Mitchell Richters
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8912d7d6cc
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- SW: Change RevolveAng , RevolveDeltaAng and GlobSpeedSO to DAngle objects.
* For now, SW is as `binangle` free as it can be until other backend parts are changed.
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2022-10-05 00:36:23 +02:00 |
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Mitchell Richters
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3242b8fd81
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- SW: Remove leftover Polymost draw code prototype.
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2022-10-05 00:36:23 +02:00 |
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Mitchell Richters
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2f76ca100f
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- SW: Replace last uses of binangle in game's draw code with DAngle objects.
* Easiest done in one hit since we had pointers and things to deal with.
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2022-10-05 00:36:23 +02:00 |
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Mitchell Richters
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ebac932efe
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- Update render_drawrooms() and render_camtex() to work off DAngle objects.
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2022-10-05 00:36:23 +02:00 |
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Mitchell Richters
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c935fc2226
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- Refactor chase cam positional code to use DAngle input rather than binangle .
* These changes still maintain Build's integer positional values in Q28.4/Q24.8, changing this will be done later on.
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2022-10-05 00:36:22 +02:00 |
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Mitchell Richters
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54ef648936
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- SW: Change limit_ang_center and limit_ang_delta to DAngle objects.
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2022-10-05 00:36:22 +02:00 |
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Mitchell Richters
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303e7ddf76
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- Replace binangle in ShadowWarrior::PREDICT with DAngle object(s).
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2022-10-05 00:36:22 +02:00 |
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Mitchell Richters
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08b10a7320
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- Replace binangle in ShadowWarrior::UpdateSounds() with DAngle object(s).
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2022-10-05 00:36:22 +02:00 |
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Christoph Oelckers
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9a27dc2020
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- handle all leftover __int_angles.
Most were in comments but were changed anyway.
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2022-10-05 00:36:21 +02:00 |
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Christoph Oelckers
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6bdfa09dd1
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- the remaining angle stuff.
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2022-10-05 00:36:21 +02:00 |
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Christoph Oelckers
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2d51058de8
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- add_int_ang
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2022-10-05 00:35:14 +02:00 |
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Christoph Oelckers
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c2f4fa8bb5
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- more angles
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2022-10-04 23:56:44 +02:00 |
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Christoph Oelckers
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2533841541
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- set_int_ang in SW.
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2022-10-04 23:56:44 +02:00 |
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Christoph Oelckers
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6381015229
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- set_int_ang in SW, part 1.
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2022-10-04 23:56:44 +02:00 |
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Christoph Oelckers
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d55a84d7eb
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- set_int_ang in Exhumed
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2022-10-04 23:56:44 +02:00 |
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Christoph Oelckers
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150ab95a3a
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- set_int_ang in Duke.
Also changed SOUNDFX actor to use a different variable for its index.
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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8f904c2256
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- angle assignments in Blood.
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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f54e4b8a9a
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- more int_ang()
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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33d5b54ce0
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- use int_ang().
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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735b9a8fed
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- renamed ang to __int_angle
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2022-10-04 23:56:42 +02:00 |
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Christoph Oelckers
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9bac3b8857
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- floatified DBloodActor::basePoint.
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2022-10-04 23:56:24 +02:00 |
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Christoph Oelckers
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a860a21bde
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- use floats in viewInsertTSprite
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2022-10-04 18:44:17 +02:00 |
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Christoph Oelckers
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06b8a9139e
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- handle most int_pos calls in common code.
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2022-10-04 18:44:17 +02:00 |
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Christoph Oelckers
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87ef58c07e
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- DVector3 version of EGS.
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2022-10-04 18:44:17 +02:00 |
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Christoph Oelckers
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25a048c62f
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- fully floatified the crane data.
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2022-10-04 18:44:17 +02:00 |
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Christoph Oelckers
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9392e31b33
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- remove C-style struct parameters.
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2022-10-04 18:44:16 +02:00 |
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Christoph Oelckers
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ef9534d9fa
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- deleted unused wrapper method.
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2022-10-04 18:44:16 +02:00 |
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Christoph Oelckers
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022f22cd10
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-replaced tspritetype::set_int_x/y.
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2022-10-04 18:44:16 +02:00 |
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Christoph Oelckers
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d654f23613
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- handle_se00 cleanup
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2022-10-04 18:44:16 +02:00 |
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Christoph Oelckers
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838d28b934
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- more simple replacements.
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2022-10-04 18:44:16 +02:00 |
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Christoph Oelckers
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3edbec4f55
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- use copyXY method where possible.
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2022-10-04 18:44:16 +02:00 |
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Christoph Oelckers
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24c845f827
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- remove float_pos wrapper.
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2022-10-04 18:44:15 +02:00 |
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Christoph Oelckers
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b327f7f03a
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- some simple replacements.
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2022-10-04 18:44:15 +02:00 |
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Christoph Oelckers
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1ab1852af8
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- do not use ovel to store a sound index.
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2022-10-04 18:44:15 +02:00 |
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Christoph Oelckers
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05d8cee911
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- more cleanup.
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2022-10-04 18:44:15 +02:00 |
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Christoph Oelckers
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9d4e467268
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- did some more.
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2022-10-04 18:44:15 +02:00 |
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Christoph Oelckers
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95bc8a173f
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- animatesprites clear of player_int_pos.
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2022-10-04 18:44:15 +02:00 |
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Christoph Oelckers
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0bf60d53ee
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- another batch
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2022-10-04 18:43:40 +02:00 |
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Christoph Oelckers
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3b66cd4047
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- more floatification cleanup.
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2022-10-02 20:47:01 +02:00 |
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Christoph Oelckers
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8bba3b24b5
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- floatification access method cleanup in actors_d.cpp.
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2022-10-02 20:47:01 +02:00 |
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Christoph Oelckers
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f5abeb97e4
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- floatification access method cleanup in actors.cpp.
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2022-10-02 20:47:01 +02:00 |
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Christoph Oelckers
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3c4e89185d
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- position cleanup in actor.cpp (mainly queball and recon)
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2022-10-02 20:47:01 +02:00 |
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Christoph Oelckers
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29ae7f7a02
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- floatified bobpos.
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2022-10-02 20:47:00 +02:00 |
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Christoph Oelckers
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b8eb66cccf
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- Duke: floatified the sector rotation code.
This gives a *massive* improvement to the precision of rotating sectors, most notably the main part of E2L10 "Spin Circle".
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2022-10-02 20:47:00 +02:00 |
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Christoph Oelckers
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494653a724
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- floatified rotation in handle_se00
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2022-10-02 20:47:00 +02:00 |
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