Christoph Oelckers
957db8e2b6
- activated Polish translation.
2021-10-15 19:16:50 +02:00
Hugo Locurcio
91ce22931d
Add cvars to control automap line alpha and thickness
...
This can be used to improve automap readability on high-resolution
displays.
2021-10-11 22:30:39 +02:00
Mitchell Richters
ddc7b3d730
Merge branch 'master' into master
2021-08-23 11:40:05 +10:00
Mitchell Richters
1ee6fd76c4
Merge branch 'blood-qavrework'
...
# Conflicts:
# source/core/gamecvars.cpp
# source/core/gamecvars.h
# source/games/blood/src/weapon.cpp
2021-08-23 11:02:09 +10:00
Mitchell Richters
d7450e12f0
- Blood: Re-add interpolated weapon QAVs in an externalised, disabled-by-default fashion.
2021-08-23 10:55:08 +10:00
carnivoroussociety
9ba9acf39e
Added cl_bloodvanillaenemies to menu
2021-08-19 17:02:58 +10:00
carnivoroussociety
6606f0bc5a
Improved GetClosestSpriteSectors() detection
...
Enables/disables new sector searching behavior for dude owned explosions
Added new CVAR cl_bloodvanillaexplosions
Swap ExplosBehavior menu settings
2021-08-18 15:52:15 +02:00
Mitchell Richters
0d9afc1aaf
- Extend menu's ImageScroller
ZScript class with mAnimated
and use with Blood for the help and credits menu.
2021-08-05 14:52:51 +10:00
Mitchell Richters
1ed1222e10
- Extend menu's ListMenu
ZScript class with mAnimated
already natively available, and use with Blood where BloodDripDrawer
is defined.
...
* Finalises the interpolated blood dripping code changes from 9884d5f396
.
2021-08-04 10:31:45 +10:00
Mitchell Richters
00aa4e73a0
- Blood: Hide Multiplayer
from the menu.
...
* We don't know when we'll get multiplayer going, if at all as it depends on whether someone wants to step up and contribute to it. For now, let's not tease our players who may think it's on the horizon.
2021-07-18 21:48:37 +10:00
Mitchell Richters
52e29d4112
- Fix menu strings and missing class declaration for VideoOptions
.
2021-07-18 00:34:39 +10:00
Mitchell Richters
7b8dcde5d2
- Exhumed: Make use of cl_showmagamt
.
...
* Fixes #463 .
2021-07-16 23:52:56 +10:00
Christoph Oelckers
2af2d29084
- add hitscan only autoaim for SW.
2021-06-26 12:18:27 +02:00
Christoph Oelckers
3512fe8fba
- dynamically adjust SW's menu spacing based on language.
2021-06-26 11:58:40 +02:00
Hugo Locurcio
672637fc13
Add an Ambient Light slider to the Display Options setting GUI
...
`r_ambientlight` works in a way similar to EDuke32's Visibility slider.
Higher values decrease the amount of visible "fog" in the distance,
especially in darker areas.
2021-06-17 23:42:41 +02:00
Christoph Oelckers
4e82270aab
- added credits for all widescreen tile contributors to AUTHORS.md.
2021-06-13 09:53:52 +02:00
Christoph Oelckers
22364ff2f8
- enabled saveloadconfirmation menu option.
2021-06-01 21:27:19 +02:00
Christoph Oelckers
8b507ed606
- enabled the ENDOOM-like text screens when quitting Duke and SW.
...
Turned out that all they needed was the font.
2021-05-31 23:16:52 +02:00
Christoph Oelckers
e9dad5b298
- activated the language menu for the already completely translated languages
...
DE, PT and RO at this time.
2021-05-31 21:26:35 +02:00
Christoph Oelckers
90bcba302e
- layout adjustments for localized texts.
...
In particular SW's main menu was far too tightly spaced, allowing no room for accents.
2021-05-31 21:20:31 +02:00
sinisterseed
64a3c5aac8
- expose the HQ resize options to the menu.
2021-05-29 15:58:31 +03:00
Christoph Oelckers
a63873d243
- fixed 'pause' keybinding control was disabled in the menu.
2021-05-23 17:10:51 +02:00
arrowgent
bc66690349
Create menudef.txt
...
fixes issue only for option Chat > Say = (T)
https://github.com/coelckers/Raze/issues/311
2021-05-07 20:55:42 +02:00
Christoph Oelckers
8003ab6fa3
Merge branch 'scriptable_cutscenes' into newrenderer
2021-05-02 22:37:46 +02:00
Christoph Oelckers
93bfc35ad6
- use the volumes to find the starting maps for the menu and the clusters for the cutscenes.
2021-05-02 01:01:30 +02:00
sinisterseed
3159ef0691
- and get rid of this too.
...
This is irrelevant.
2021-04-21 21:40:39 +03:00
sinisterseed
2d73b19887
- updated menus and changed the mentions of "Polymost" to "Render".
...
These settings now extend to the new render as well, so the mentions of Polymost had to be changed accordingly.
2021-04-21 21:20:43 +03:00
Christoph Oelckers
e89761d2d5
- added menu option for mirror effect.
2021-04-17 13:43:49 +02:00
Christoph Oelckers
7e9b8059cf
- enable cl_slopetilting for Exhumed as well, now that it has a function there
2021-04-16 17:24:37 +02:00
Christoph Oelckers
aba5099ccb
- added widescreen graphics credits to the Engine Credits menu.
2021-04-13 00:31:49 +02:00
alexey.lysiuk
c8c8635b4c
- fixed render backend switch menu option
2021-04-09 10:47:00 +03:00
Christoph Oelckers
8cc3a81c3b
- enable the render backend switch in the menu.
...
Vulkan is working now so this can be reactivated.
2021-04-07 23:56:01 +02:00
Christoph Oelckers
aa789c7605
- adapt to changed value range of module master volume in ZMusic.
...
The default was far too quiet and had to be increased to let the player have comparable output to the rest of the music system.
2021-03-14 08:51:59 +01:00
Christoph Oelckers
e3678e27c0
- added "swap mouse buttons" option to menu.
2021-03-02 17:10:34 +01:00
sinisterseed
bdeca12f95
- removed menu entry for SW's altnukeinit toggle.
...
The feature has been removed, rendering the entry useless.
2021-03-02 15:15:33 +02:00
Christoph Oelckers
4b9a1465af
- Exhumed: fixed inventory use bindings
...
They got shuffled around a bit by accident.
2021-03-01 20:13:12 +01:00
sinisterseed
8f0d022b44
- added menu entry for Exhumed's keyboard turning speed toggle.
...
This allows enabling the original turning speed with the keyboard in Exhumed. The new behavior is still the default as the original turning is just far too slow.
2021-03-01 15:16:36 +02:00
Christoph Oelckers
2f2d0443f2
- fixed size setup for most menus.
...
All of Raze's menus scale to 320x200 and to get proper mouse coordinates the definitions must reflect that as well.
Fixes #271
2021-03-01 13:08:10 +01:00
Christoph Oelckers
5b6aa372ea
- fixed autoaim check and adjusted presentation in the menu to be correct for all games.
...
Fixes #264
2021-02-06 10:56:11 +01:00
Rachael Alexanderson
09d2e44da6
- add missing menu spacer
2021-01-18 08:17:35 -05:00
Rachael Alexanderson
47f0370512
- add some 21:9 presets
2021-01-18 06:25:04 -05:00
Mitchell Richters
b191a482d6
- Remove hw_detailmapping
and hw_glowmapping
since they're no longer relevant with GZDoom's backend (they're always in an on state).
2021-01-03 21:39:21 +11:00
Mitchell Richters
ae731d1eaf
- Duke/RR: Expose cl_slopetilting
via the menu.
2021-01-02 13:16:15 +11:00
Christoph Oelckers
b0bf51ec5c
- Duke/RR: Selecting the alternative weapon must set the proper bits in 'subweapon'.
...
Otherwise the weapon cycling breaks.
Fixes #182
2020-12-01 21:07:38 +01:00
Christoph Oelckers
36479b623d
- re-fixed crosshair scale to only use one CVAR for everything.
2020-11-13 17:56:55 +01:00
sinisterseed
34dfb6c5fc
- fixed crosshair scaling in Exhumed & the other games.
...
The problem was that the CVARs operating the scale were different between Exhumed and the other titles, meaning that "crosshairscale" worked in one, but not the others. They have now been split.
Also lowered the default crosshair size as it was too much for Exhumed.
Fixes #180 .
2020-11-13 18:33:18 +02:00
Christoph Oelckers
a35adc45c2
- use correct CVAR for menu's statusbar scale setting.
...
Fixes #169
2020-11-09 17:23:58 +01:00
Christoph Oelckers
918425469a
- fixed crosshair setup.
...
Fixes #168
2020-11-09 17:20:14 +01:00
Christoph Oelckers
8a4b2e792e
- set a default font for list menus.
2020-11-08 10:11:00 +01:00
Mitchell Richters
032db82f82
- Exhumed: Add crouch toggle mechanism.
2020-11-07 13:27:58 +11:00