Christoph Oelckers
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dc234ea72d
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- implemented RR's geometry effect.
The grossest of all gross render hack that were ever done with Build...
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2021-04-02 22:52:46 +02:00 |
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Christoph Oelckers
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7446d0441b
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- use LGPLv2 for all Raze specific render code.
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2021-04-02 18:22:54 +02:00 |
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Christoph Oelckers
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e8edb32e0d
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- fixed camera texture setup.
They still are upside-down but aside from that work as expected.
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2021-03-28 19:22:51 +02:00 |
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Christoph Oelckers
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9f48b36627
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- redid sprite projection math.
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2021-03-28 10:49:34 +02:00 |
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Christoph Oelckers
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fa44d75e98
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- draw regular sprites.
Mostly functional, but the projected size is off.
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2021-03-27 23:12:41 +01:00 |
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Mitchell Richters
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957f7e9487
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- Accept binangle, fixedhoriz and lookangle classes in SetupViewpoint() vs. Q16.16 variables.
* Allows for more precision than Q16.16.
* Used as opportunity for `rollang` to be set using the `asdeg()` method, not `asbuildf()`.
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2021-03-25 19:06:01 +11:00 |
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Christoph Oelckers
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dbbdfaa4ba
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- sector portals in Blood are working.
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2021-03-24 23:11:06 +01:00 |
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Christoph Oelckers
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e47b4507e4
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- serialize the sector portal offset table.
Due to where this happens, the init code for these portals cannot be run when loading a savegame so it has to be saved.
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2021-03-24 18:42:00 +01:00 |
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Christoph Oelckers
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a36377111c
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- engine-side portal setup for Blood and RRRA.
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2021-03-21 14:48:35 +01:00 |
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Christoph Oelckers
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b91441f849
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- same render interface rework for Shadow Warrior.
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2021-03-21 12:22:50 +01:00 |
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Christoph Oelckers
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d42ce0ee7e
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- WIP
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2021-03-20 23:01:16 +01:00 |
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Mitchell Richters
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895b875453
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- Invert rollang in hw_entrypoint.cpp:SetupView().
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2021-03-20 08:35:17 +11:00 |
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Christoph Oelckers
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547ed4e415
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- route everything through the full backend, now completely bypassing the intermediate GLInstance layer.
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2021-03-18 17:18:03 +01:00 |
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Christoph Oelckers
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4cf2493cfd
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set up the entry point for the renderer.
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2021-03-18 14:49:36 +01:00 |
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