Christoph Oelckers
169d708547
- removed all remaining uses of tilesiz.
2020-11-23 08:55:02 +01:00
Christoph Oelckers
d60bc8be9f
- replaced all remaining uses of tilesiz[].y
2020-11-23 08:39:49 +01:00
Mitchell Richters
f57372237c
- buildutils: Replace sintable[]
use within SW's sbar.cpp with bsin()
/bcos()
.
2020-11-22 21:18:09 +01:00
Christoph Oelckers
a92b4943f9
- Duke: use original colors for inventory status display.
...
I took one liberty and still use green/yellow/red for the percentage, but this now uses palette translations so that it works better with hires replacements.
2020-11-11 11:49:05 +01:00
Christoph Oelckers
40a9a4c86d
- removed redundant local variable in SW status bar code.
2020-11-08 09:12:15 +01:00
Christoph Oelckers
7a482c6284
- make DHUDFont an object.
2020-10-31 13:20:54 +01:00
Christoph Oelckers
7de6528a1f
- the status bars work as objects.
...
# Conflicts:
# source/common/menu/menudef.cpp
2020-10-31 13:20:54 +01:00
Christoph Oelckers
3b7ce26c86
- final function moves and renamed hud_scale to hud_scalefactor.
2020-10-31 13:20:00 +01:00
Christoph Oelckers
3a0c84d3ca
- split statusbar.cpp in two.
...
To keep Raze-exclusive content out of the main file that's about to be edited.
2020-10-31 13:19:59 +01:00
Christoph Oelckers
8e1c71b867
Merge branch 'InputContinuation'
2020-10-11 15:24:51 +02:00
Mitchell Richters
5973391a51
- SW: Tune DrawHUD2()
text positioning and image scaling.
...
Not sure how or when these came to be off. Perhaps additional chars have effected the overall font size?
2020-10-11 22:38:56 +11:00
Christoph Oelckers
fe2e96d3a6
Merge branch 'master' into InputContinuation
...
# Conflicts:
# source/games/duke/src/duke3d.h
2020-10-10 21:39:27 +02:00
Mitchell Richters
d758a0ae28
- SW: Cut q16ang
/q16look_ang
/q16rotscrnang
over to PlayerAngle struct.
2020-10-08 14:23:44 +11:00
Christoph Oelckers
5bcb72f7a9
- create names for several of SW's textures.
...
Not complete, but should cover most that is really needed.
2020-10-06 21:35:26 +02:00
Christoph Oelckers
75281de42e
- Shadow Warrior as well.
...
For the cookie text display with international characters the text font is used with 50% size to make it fit the available space.
2020-09-29 22:46:50 +02:00
Christoph Oelckers
047c5de286
- SW: layout tweaks for inventory display.
2020-09-25 22:31:16 +02:00
Christoph Oelckers
6776508239
- widescreen asset setup and consolidation of .def file loading.
2020-09-16 19:13:06 +02:00
Christoph Oelckers
18b39fd952
- first stage of generic automap code.
...
Lines and textures get rendered, not all colors are correct - sprites yet to do...
2020-09-06 20:49:43 +02:00
Christoph Oelckers
141b5c00cd
- cleanup.
2020-09-02 20:58:37 +02:00
Mitchell Richters
1354d52c05
- Major cleanup of Q16.16 utilisation within games and engine.
...
* Remove fix16.h/cpp and utilise library from m_fixed.h.
* Extend m_fixed.h with two inline functions for int to/from float operations.
* Replace fix16_floor operations with those from xs_Float.h
* Replace multiple Q16.16 conversions from 0 to just be 0.
* Replaced all found in-game bit-shifts and multiplications/divisions with inline functions from m_fixed.h
* Replaced many casts of FRACUNIT as double in SW's panel.cpp as it is converted to double by way of type promotion.
* Fixed missed precision fixes in SW's panel.cpp where some types weren't declared correctly.
* Replaced 100+ `Cos()/Sin() >> 16` operations for Blood with inline functions `CosScale16()/SinScale16()`.
2020-09-01 23:00:47 +10:00
Christoph Oelckers
5136e7dc2d
- SW: Moved the key display on the fullscreen HUD above the ammo display.
...
Space is a bit too tight when activating the clip display otherwise, especially on 4:3 screens.
2020-08-30 21:01:29 +02:00
Mitchell Richters
c0374cf890
- SW: Move static function DoReloadStatus()
into the class as private function
2020-08-30 20:24:38 +02:00
Mitchell Richters
26ffc82cc0
- SW: Remove duplicated code from dd832aaea3f688b375c74643606f299c76d92f3b.
2020-08-30 20:24:38 +02:00
Mitchell Richters
10962e2193
- SW: Implement cl_showmagamt
for the game's shotgun and uzi.
...
* SW does not have any special characters in its BigFont, so currently there's no divider between ammunition amounts. This is to be discussed on the PR.
2020-08-30 20:24:37 +02:00
Mitchell Richters
76776d24d7
- All Games: Remove use of ClockTicks
and replace with int
.
2020-08-26 09:49:42 +10:00
Mitchell Richters
386661f1ba
- SW: Migrate to GZDoom time code like Duke.
2020-08-25 19:51:32 +02:00
Christoph Oelckers
7c1e64757a
- use generalized automap label code for Shadow Warrior, too.
2020-08-25 00:16:02 +02:00
Christoph Oelckers
e7c58a5b29
- make hud_scale a floating point CVAR.
2020-08-24 21:48:47 +02:00
Christoph Oelckers
6d1e3e77fc
- fixed item percentage display on SW's status bar.
...
Fixes #242
2020-08-24 20:46:14 +02:00
Christoph Oelckers
debb4b17b6
- transitioned SW's automap to the global variables
...
Also copied the automap label output to the status bar for proper ordering.
2020-08-24 19:36:17 +02:00
Christoph Oelckers
4467547c8c
- fixed fortune cookie message display.
...
Fixes #219 .
2020-08-21 21:15:32 +02:00
Mitchell Richters
b9038db433
- remove all the discrete definitions of variables from alt HUDs in Duke/RR/SW.
2020-08-21 22:20:54 +10:00
Mitchell Richters
8e10bb8856
- SW: Don't flash the weapon's ammo icon when flashing text for low ammo in DrawHUD2.
2020-08-21 10:18:31 +02:00
Mitchell Richters
4e0bef35c0
- simplify some of my math in the the fullscreen HUD drawers.
...
May no one ever see the original code again... :S
2020-08-21 16:23:44 +10:00
Christoph Oelckers
91cc6a657b
- tick the fortune cookie display within the playsim code to ensure its duration is handled properly.
...
Fixes #204
2020-08-19 17:10:54 +02:00
Christoph Oelckers
65cb267d56
- save the cookie texts in a savegame and clear them on level exit. Also handle them on a per-player basis.
...
Fixes #196
2020-08-17 22:05:14 +02:00
Christoph Oelckers
ca66e70d65
- print stats on secondary HUD.
2020-08-17 20:47:42 +02:00
Christoph Oelckers
ebc16ffe14
- do not display ammo for fists and sword
...
Fixes #192
2020-08-17 20:43:31 +02:00
Mitchell Richters
77825b4927
- SW: Remove duplicate if statement line.
2020-08-17 21:11:53 +10:00
Mitchell Richters
d0ed88221d
- SW: Alt HUD positioning tweaks.
2020-08-17 21:10:40 +10:00
Christoph Oelckers
d6701d91a3
- aded Alt. HUD icon tiles
...
Not tested yet, this merely uses the numbers from the item pickup function.
2020-08-17 01:06:29 +02:00
Christoph Oelckers
f7291960c3
- draft version of the secondary fullscreen HUD.
...
All elements are present, but the icons are still missing because I do not know the proper numbers yet.
2020-08-16 23:52:44 +02:00
Christoph Oelckers
ef78e8602a
- major cleanup and consolidation of the screen/hud resizing code.
...
This is now being handled by the backend, except for the processing of the key bindings which cannot be done yet.
2020-08-16 02:55:50 +02:00
Christoph Oelckers
5e81f88907
- replaced SW's stats display with the shared version.
2020-08-15 21:03:42 +02:00
Christoph Oelckers
910ca69484
- migrated all of SW's text display to the backend and removed the various redundant printing functions.
2020-08-15 20:29:13 +02:00
Christoph Oelckers
aa8113cf06
- ported the level summary screens. Not hooked up yet.
2020-08-15 15:29:47 +02:00
Christoph Oelckers
249c5b5734
- removed some dead code.
2020-08-14 21:12:32 +02:00
Christoph Oelckers
a5d9886aa9
- cleaned up the remnants of the old statusbar code.
2020-08-14 00:56:34 +02:00
Christoph Oelckers
67c340b573
- ported the inventory bar.
...
Now the panel system is only used for displaying the weapons.
2020-08-14 00:38:27 +02:00
Christoph Oelckers
70b2215f4e
- ported the minibar HUD.
2020-08-13 22:37:58 +02:00