Mitchell Richters
|
b9038db433
|
- remove all the discrete definitions of variables from alt HUDs in Duke/RR/SW.
|
2020-08-21 22:20:54 +10:00 |
|
Mitchell Richters
|
8e10bb8856
|
- SW: Don't flash the weapon's ammo icon when flashing text for low ammo in DrawHUD2.
|
2020-08-21 10:18:31 +02:00 |
|
Mitchell Richters
|
4e0bef35c0
|
- simplify some of my math in the the fullscreen HUD drawers.
May no one ever see the original code again... :S
|
2020-08-21 16:23:44 +10:00 |
|
Christoph Oelckers
|
91cc6a657b
|
- tick the fortune cookie display within the playsim code to ensure its duration is handled properly.
Fixes #204
|
2020-08-19 17:10:54 +02:00 |
|
Christoph Oelckers
|
65cb267d56
|
- save the cookie texts in a savegame and clear them on level exit. Also handle them on a per-player basis.
Fixes #196
|
2020-08-17 22:05:14 +02:00 |
|
Christoph Oelckers
|
ca66e70d65
|
- print stats on secondary HUD.
|
2020-08-17 20:47:42 +02:00 |
|
Christoph Oelckers
|
ebc16ffe14
|
- do not display ammo for fists and sword
Fixes #192
|
2020-08-17 20:43:31 +02:00 |
|
Mitchell Richters
|
77825b4927
|
- SW: Remove duplicate if statement line.
|
2020-08-17 21:11:53 +10:00 |
|
Mitchell Richters
|
d0ed88221d
|
- SW: Alt HUD positioning tweaks.
|
2020-08-17 21:10:40 +10:00 |
|
Christoph Oelckers
|
d6701d91a3
|
- aded Alt. HUD icon tiles
Not tested yet, this merely uses the numbers from the item pickup function.
|
2020-08-17 01:06:29 +02:00 |
|
Christoph Oelckers
|
f7291960c3
|
- draft version of the secondary fullscreen HUD.
All elements are present, but the icons are still missing because I do not know the proper numbers yet.
|
2020-08-16 23:52:44 +02:00 |
|
Christoph Oelckers
|
ef78e8602a
|
- major cleanup and consolidation of the screen/hud resizing code.
This is now being handled by the backend, except for the processing of the key bindings which cannot be done yet.
|
2020-08-16 02:55:50 +02:00 |
|
Christoph Oelckers
|
5e81f88907
|
- replaced SW's stats display with the shared version.
|
2020-08-15 21:03:42 +02:00 |
|
Christoph Oelckers
|
910ca69484
|
- migrated all of SW's text display to the backend and removed the various redundant printing functions.
|
2020-08-15 20:29:13 +02:00 |
|
Christoph Oelckers
|
aa8113cf06
|
- ported the level summary screens. Not hooked up yet.
|
2020-08-15 15:29:47 +02:00 |
|
Christoph Oelckers
|
249c5b5734
|
- removed some dead code.
|
2020-08-14 21:12:32 +02:00 |
|
Christoph Oelckers
|
a5d9886aa9
|
- cleaned up the remnants of the old statusbar code.
|
2020-08-14 00:56:34 +02:00 |
|
Christoph Oelckers
|
67c340b573
|
- ported the inventory bar.
Now the panel system is only used for displaying the weapons.
|
2020-08-14 00:38:27 +02:00 |
|
Christoph Oelckers
|
70b2215f4e
|
- ported the minibar HUD.
|
2020-08-13 22:37:58 +02:00 |
|
Christoph Oelckers
|
8c7b93ceef
|
- ported the compass.
|
2020-08-13 22:13:56 +02:00 |
|
Christoph Oelckers
|
9ccf717311
|
- ported the inventory display on the status bar.
|
2020-08-13 21:57:53 +02:00 |
|
Christoph Oelckers
|
eafaa56834
|
- armor and key display.
|
2020-08-13 21:14:01 +02:00 |
|
Christoph Oelckers
|
188b2d2daa
|
- ammo and weapon display ported.
|
2020-08-13 20:14:53 +02:00 |
|
Christoph Oelckers
|
b50bdb1ca1
|
- SW: started transition of the status bar.
|
2020-08-13 18:45:55 +02:00 |
|
Christoph Oelckers
|
d7f8d1a5bf
|
- replaced the border drawing code in SW with Blood's.
|
2020-08-13 17:54:17 +02:00 |
|