terminx
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ef912658a0
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Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL
git-svn-id: https://svn.eduke32.com/eduke32@1762 1a8010ca-5511-0410-912e-c29ae57300e0
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2011-01-16 02:50:27 +00:00 |
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plagman
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b3231e5c9b
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Get the glTexImage3D function pointer from the ICD, not from dlsym/GetProcAddress. This fixes OpenGL on Windows since opengl32.dll only has version 1.1 symbols.
git-svn-id: https://svn.eduke32.com/eduke32@1747 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-12-29 20:46:11 +00:00 |
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plagman
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5582d41553
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Highpalookup maps implementation on the renderer side. Currently set to a hardcoded highpalookup of 6:6:6->RGB and causes a noticeable quality drop. Use the debug1 cvar to toggle ingame.
git-svn-id: https://svn.eduke32.com/eduke32@1745 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-12-29 06:23:49 +00:00 |
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terminx
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65b29ab092
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win32 stuck input fix among other minor changes
git-svn-id: https://svn.eduke32.com/eduke32@1642 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-05-16 22:53:08 +00:00 |
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terminx
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20c028b2e9
|
Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024
git-svn-id: https://svn.eduke32.com/eduke32@1527 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-10-07 06:47:35 +00:00 |
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helixhorned
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a3c0bee4a3
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Improved mouse aiming for Mapster32 (not yet in action)
git-svn-id: https://svn.eduke32.com/eduke32@1456 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-07-11 22:20:15 +00:00 |
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terminx
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151189efab
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new version of astyle
git-svn-id: https://svn.eduke32.com/eduke32@1229 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-02-19 16:47:54 +00:00 |
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plagman
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03b6403312
|
Very tentative attempt at backwards-compatible multi-lights.
git-svn-id: https://svn.eduke32.com/eduke32@1219 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-01-23 10:59:18 +00:00 |
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terminx
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d6914ed108
|
ass rape
git-svn-id: https://svn.eduke32.com/eduke32@1205 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-01-09 09:29:17 +00:00 |
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plagman
|
f062dafaed
|
Light my fire.
git-svn-id: https://svn.eduke32.com/eduke32@1170 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-11-29 20:16:19 +00:00 |
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plagman
|
ebe4165204
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glbuild support for ARB_vertex_shader
git-svn-id: https://svn.eduke32.com/eduke32@1140 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-11-16 22:56:55 +00:00 |
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plagman
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fa6d8548aa
|
Added glbuild support for ARB_shader_objects and fixed ARB_occlusion_query.
git-svn-id: https://svn.eduke32.com/eduke32@1139 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-11-16 21:46:11 +00:00 |
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terminx
|
4efb91b376
|
git-svn-id: https://svn.eduke32.com/eduke32@1121 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-11-05 11:49:13 +00:00 |
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terminx
|
d9867cfaaf
|
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
git-svn-id: https://svn.eduke32.com/eduke32@1105 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-10-20 03:09:19 +00:00 |
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