Christoph Oelckers
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7debab7ff4
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- refined wall sprite check so that orthogonally aligned sprites are only aligned to orthogonal walls.
Here even the slightest deviation can create problems.
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2022-08-03 14:13:42 +02:00 |
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Christoph Oelckers
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89e8d7ad58
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- removed all remnants of the softpoly renderer which was never used in Raze.
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2022-08-03 13:27:48 +02:00 |
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Christoph Oelckers
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46078323ff
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- backend update from GZDoom, mainly license updates.
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2022-01-02 12:24:53 +01:00 |
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Mitchell Richters
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9bbb54fe2e
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
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Christoph Oelckers
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9071949a46
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- backend upate from GZDoom
* Vulkan SDK and dependencies updated.
* better interface for buffers in the render backend.
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2021-10-30 09:34:38 +02:00 |
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Christoph Oelckers
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a3d9cd9a68
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- Backend update from GZDoom - mainly for GLES2 support.
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2021-09-18 12:20:28 +02:00 |
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Christoph Oelckers
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4c6abe1bb9
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- pass the shade through the 2D drawer, so that palette emulation can still use it.
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2020-06-07 14:50:12 +02:00 |
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Christoph Oelckers
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5728241c1c
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
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