Christoph Oelckers
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9f235b56f3
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- rewrote actFloorBounceVector to avoid reference parameters
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2022-10-14 23:55:32 +02:00 |
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Christoph Oelckers
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a69bdb3370
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- eliminated Blood’s RotatePoint function
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2022-10-14 23:55:31 +02:00 |
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Christoph Oelckers
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3bac7af313
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- simple stuff in blood/actor.cpp
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2022-10-14 23:55:31 +02:00 |
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Christoph Oelckers
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c45ecdae73
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- wrapped all velocity access in Blood, except the places where an address of vel is taken
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2022-10-14 23:55:30 +02:00 |
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Christoph Oelckers
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7a7a2cdb39
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- various replacements of vel
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2022-10-14 23:55:30 +02:00 |
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Christoph Oelckers
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994cb47d36
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- set_int_bvel_z
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2022-10-14 23:52:44 +02:00 |
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Christoph Oelckers
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9cbffc998e
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- set_int_bvel_y
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2022-10-14 23:52:44 +02:00 |
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Christoph Oelckers
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761da2b06e
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- set_int_bvel_x
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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b78d5a95ac
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- more add_int_bvel_
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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1999340c8a
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- add_int_bvel_z
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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49d280c665
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- add_int_bvel_y
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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12e5fd133c
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- add_int_bvel_x
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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49f0e9c57d
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- batch 3 of vel.
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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193d20bb4d
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- wrapped more xvels
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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e3758d6adc
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- started wrapping vel
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2022-10-14 23:52:42 +02:00 |
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Christoph Oelckers
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e7b09dbaac
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- renamed vel.
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2022-10-14 23:52:42 +02:00 |
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Christoph Oelckers
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05a7fe8f36
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- renamed walltype::fdelta and fcenter
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2022-10-13 22:54:43 +02:00 |
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Christoph Oelckers
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ea9c88d952
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- floatified Blood’s MoveMissile function
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2022-10-13 20:56:38 +02:00 |
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Christoph Oelckers
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0edd12bc11
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- set_int_ang(getangle
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2022-10-13 00:59:01 +02:00 |
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Christoph Oelckers
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478672879e
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- partial HitScan parameter change
The really easy stuff…
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2022-10-13 00:59:00 +02:00 |
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Christoph Oelckers
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54cf1aea6f
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- got rid of CGibPosition
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2022-10-13 00:59:00 +02:00 |
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Christoph Oelckers
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f80b228a83
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- deal with int positions in approxdist calls
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2022-10-13 00:58:59 +02:00 |
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Christoph Oelckers
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f269ceff64
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slope functions with position vectors
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2022-10-12 22:10:37 +02:00 |
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Christoph Oelckers
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0499be0c26
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- getting rid of some int_pos calls.
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2022-10-12 22:10:37 +02:00 |
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Christoph Oelckers
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18a445aee5
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- added ZeroVelocity function to DBloodActor.
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2022-10-12 22:10:36 +02:00 |
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Christoph Oelckers
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a5a3669238
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- eliminated the SetActor/Z function receiving a vec3_t pointer.
The only one left is the one with a DVector3 now.
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2022-10-12 22:10:36 +02:00 |
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Christoph Oelckers
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db0ce36143
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- use engine's updatesector in Blood instead of the limited homegrown FindSector variant.
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2022-10-11 18:09:48 +02:00 |
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Christoph Oelckers
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1c154a984d
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- floatified XSPRITE::TargetPos
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2022-10-10 17:37:19 +02:00 |
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Christoph Oelckers
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d26a4e70c3
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- wrapped XSPRITE::TargetPos
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2022-10-10 17:37:19 +02:00 |
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Christoph Oelckers
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4888b363e8
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- added vector variant of gFX.fxSpawnActor
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2022-10-10 17:37:19 +02:00 |
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Christoph Oelckers
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139969d017
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- FindSector variants with vectors
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2022-10-10 17:37:19 +02:00 |
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Christoph Oelckers
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f41c78d622
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- actDropObject
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2022-10-10 17:37:19 +02:00 |
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Christoph Oelckers
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cb39a07580
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- position in actSpawnSprite
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2022-10-10 17:37:18 +02:00 |
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Christoph Oelckers
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08c19cd2a4
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- floatified CheckProximity position parameter
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2022-10-10 17:37:18 +02:00 |
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Christoph Oelckers
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12d54a8b5c
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- use vector math for distances in actRadiusDamage
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2022-10-10 17:37:18 +02:00 |
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Christoph Oelckers
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9460239417
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- pass a vector to GetClosestSpriteSectors
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2022-10-10 17:37:18 +02:00 |
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Christoph Oelckers
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64cf9a4ec6
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- pass vector position to actRadiusDamage
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2022-10-10 17:37:18 +02:00 |
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Christoph Oelckers
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645c606e39
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- floatified ConcussSprite
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2022-10-10 17:37:18 +02:00 |
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Christoph Oelckers
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b32c4444c4
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- replaced all add_int_z calls with constants.
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2022-10-08 19:28:57 +02:00 |
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Christoph Oelckers
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424a58f91b
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- Blood: sfxPlay3DSound
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2022-10-08 16:11:23 +02:00 |
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Christoph Oelckers
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5505c362e2
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- floatified hitpos
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2022-10-05 18:11:59 +02:00 |
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Christoph Oelckers
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55ade2eda4
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- use int_hitpos() access function where applicable
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2022-10-05 18:10:44 +02:00 |
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Christoph Oelckers
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296b5d7edd
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- renamed HitInfo::hitpos
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2022-10-05 18:03:41 +02:00 |
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Christoph Oelckers
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64391c52f9
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- large batch of set_int_pos, minus Exhumed
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2022-10-05 17:33:01 +02:00 |
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Mitchell Richters
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d28d6cd4cf
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- Utilise actor sprite's full precision in instances where angle was converted to Build and back again.
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2022-10-05 00:36:30 +02:00 |
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Christoph Oelckers
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8f904c2256
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- angle assignments in Blood.
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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f54e4b8a9a
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- more int_ang()
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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33d5b54ce0
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- use int_ang().
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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735b9a8fed
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- renamed ang to __int_angle
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2022-10-04 23:56:42 +02:00 |
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Christoph Oelckers
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9bac3b8857
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- floatified DBloodActor::basePoint.
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2022-10-04 23:56:24 +02:00 |
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