Christoph Oelckers
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719081824a
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- exhumedactor.h added.
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2021-10-15 00:18:37 +02:00 |
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Christoph Oelckers
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d2beee587d
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- updated version.h.
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2021-10-14 22:50:12 +02:00 |
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Christoph Oelckers
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2396c89fb9
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- migrated EVENT to use its actor pointer.
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2021-10-14 21:59:49 +02:00 |
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Christoph Oelckers
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f430c28f88
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- split up evSend
# Conflicts:
# source/games/blood/src/nnexts.cpp
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2021-10-14 21:59:49 +02:00 |
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Christoph Oelckers
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efc791ee00
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- route all remaining calls to evPost and evKill through type specific variants.
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2021-10-14 21:59:41 +02:00 |
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Christoph Oelckers
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b64aede68e
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- made patrolBonkles local to the only function using this array.
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2021-10-14 20:31:45 +02:00 |
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Christoph Oelckers
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71b144023d
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- renamed evPost to evPostActor and evKill to evKillActor for clarity.
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2021-10-14 20:31:17 +02:00 |
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Christoph Oelckers
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0ab33b7ffe
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- need to pass the actor separately to getDataFieldOfObject.
We cannot use rxindex anymore.
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2021-10-14 20:28:56 +02:00 |
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Christoph Oelckers
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e32ac93d96
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- use the actor pointer in rxBuckets.
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2021-10-14 20:27:36 +02:00 |
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Christoph Oelckers
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b449e0a43b
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- event redirectors for rxBuckets.
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2021-10-14 20:26:42 +02:00 |
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Christoph Oelckers
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40a8cd7fa3
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- playerQavSceneProcess handled for rxBuckets
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2021-10-14 20:25:10 +02:00 |
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Christoph Oelckers
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db9d4efdc9
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- handled 4 aiFight functions for rxBuckets.
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2021-10-14 19:53:08 +02:00 |
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Christoph Oelckers
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0ef388538d
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- refactored 'mate' function for rxBucket.
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2021-10-14 19:51:49 +02:00 |
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Christoph Oelckers
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1d04ce90e4
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- first batch of rxBucket refactoring.
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2021-10-14 19:49:18 +02:00 |
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Christoph Oelckers
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5d0086cb49
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- renamed RXBUCKET.index to rxindex.
This will be needed for refactoring for easier lookup.
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2021-10-14 19:41:22 +02:00 |
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Christoph Oelckers
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93e909dd58
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- use actors in the CFX interface.
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2021-10-14 19:41:01 +02:00 |
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Christoph Oelckers
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77c827e817
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- renamed evKill and added an actor pointer to EVENT struct.
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2021-10-14 19:37:53 +02:00 |
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Christoph Oelckers
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1e1764eda6
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- got rid of fxSpawn.
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2021-10-14 19:36:25 +02:00 |
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Christoph Oelckers
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085bd3a165
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- replaced all fxSpawn calls with fxSpawnActor.
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2021-10-14 19:35:05 +02:00 |
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Christoph Oelckers
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fbe2373972
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- started cleanup of evPost calls by renaming the internal functions.
This just renames things - no changes in functionality.
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2021-10-14 19:07:51 +02:00 |
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Christoph Oelckers
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2a1f31581c
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- added null pointer checks to all event callback functions.
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2021-10-14 19:07:24 +02:00 |
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Christoph Oelckers
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add368433e
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- sanitized callback interface.
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2021-10-14 19:07:00 +02:00 |
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Christoph Oelckers
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143e947839
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- renamed variable for consistency.
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2021-10-14 19:02:48 +02:00 |
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Christoph Oelckers
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562968262c
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- moved spriteMass into DBloodActor
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2021-10-14 19:01:10 +02:00 |
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Christoph Oelckers
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5519596a94
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- refactored global sprite index arrays into pointer arrays.
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2021-10-14 18:43:56 +02:00 |
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Christoph Oelckers
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b60caa362e
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- fixed bad merge
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2021-10-14 01:15:05 +02:00 |
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Christoph Oelckers
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62d0d3712e
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- use a sprite flag to mark mapped sprites.
This avoids another global array which needs to be addressed by sprite index.
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2021-10-14 15:09:43 +02:00 |
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Christoph Oelckers
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88e86b4248
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- added 0 checks to all divisions for calculating dudeSlope.
I had it happen once that an actor was targeting itself here which resulted in zero distance and a division by zero exception.
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2021-10-14 00:06:34 +02:00 |
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Christoph Oelckers
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46d2c52b19
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- use correct math to access a texel's center for rendering voxels.
No idea if this was causing problem, but it surely wasn't 100% correct.
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2021-10-13 00:12:58 +02:00 |
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Christoph Oelckers
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8d9d3d5f8f
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- disabled palette emulation for the GLES backend.
Right now the shader does not support it and will require significant redesign to work well with the target hardware.
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2021-10-13 00:09:18 +02:00 |
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Christoph Oelckers
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a358cf8516
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- SW: eliminated all SPRITE_TAG# macros.
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2021-10-12 22:21:08 +02:00 |
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Christoph Oelckers
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b1ac1ad585
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- more changesprite* renaming.
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2021-10-12 21:36:42 +02:00 |
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Christoph Oelckers
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2e37cc627c
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- function renaming for clarity and easier lookup.
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2021-10-12 21:36:42 +02:00 |
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Christoph Oelckers
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895ecc81bc
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- const-ified some static arrays.
# Conflicts:
# source/games/blood/src/nnexts.cpp
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2021-10-12 21:36:42 +02:00 |
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Christoph Oelckers
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3ea4c94266
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- removed a few static array references.
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2021-10-12 21:36:42 +02:00 |
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Christoph Oelckers
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a318129ff3
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- iterators in ambient sound code.
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2021-10-12 21:36:41 +02:00 |
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Christoph Oelckers
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3454fc397e
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- a few target_i removed.
# Conflicts:
# source/games/blood/src/ai.cpp
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2021-10-12 21:36:41 +02:00 |
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Christoph Oelckers
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dc5d32f510
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- two missed iterators.
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2021-10-12 21:36:41 +02:00 |
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Christoph Oelckers
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13348ca428
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- a tiny bit of code cleanup.
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2021-10-12 21:36:41 +02:00 |
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Christoph Oelckers
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b240d2b5bd
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- aiunicult.cpp is done.
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2021-10-12 21:36:41 +02:00 |
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Christoph Oelckers
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013eadfd9f
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- genDudePrepare
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2021-10-12 21:36:18 +02:00 |
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Christoph Oelckers
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fb5916a3dd
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- canSwim et.al.
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2021-10-12 21:29:12 +02:00 |
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Christoph Oelckers
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acec23e034
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- ensure the 'slave' array in genDudeExtra is always free of gaps.
This will ensure that adding entries won't accidentally overwrite things.
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2021-10-12 21:29:11 +02:00 |
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Christoph Oelckers
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6bee3b5ba0
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- updateTargetOfSlaves, also storing the slave data as pointers and major cleanup of this function.
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2021-10-12 21:29:11 +02:00 |
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Christoph Oelckers
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c42e26351e
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- genDudeSpawn, genDudeTransform and updateTargetOfLeech.
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2021-10-12 21:29:11 +02:00 |
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Christoph Oelckers
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e41fcb92ab
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- cleanup and formatting noise again.
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2021-10-12 21:29:11 +02:00 |
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Christoph Oelckers
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f4fd2a770b
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- dudeLeechOperate
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2021-10-12 21:29:11 +02:00 |
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Christoph Oelckers
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e415d93283
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- doexplosion
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2021-10-12 19:23:25 +02:00 |
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Christoph Oelckers
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b1f55434a2
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- getRecoilChance + getDodgeChance
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2021-10-12 19:23:25 +02:00 |
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Christoph Oelckers
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b70368050a
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- getDispersionModifier and getRangeAttackDist.
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2021-10-12 19:23:25 +02:00 |
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