Christoph Oelckers
|
6fe27b4fe5
|
- Blood: replaced the remaining spr.pos with int_pos()
|
2022-08-26 19:53:04 +02:00 |
|
Christoph Oelckers
|
5498699faf
|
- use DCoreActor::sector() wherever possible.
|
2021-12-30 16:51:56 +01:00 |
|
Mitchell Richters
|
431749cf6e
|
- Blood: Replace XSPRITE targety with TargetPos.Y calls.
|
2021-12-30 23:00:40 +11:00 |
|
Mitchell Richters
|
1d29716e6b
|
- Blood: Replace XSPRITE targetx with TargetPos.X calls.
|
2021-12-30 23:00:40 +11:00 |
|
Mitchell Richters
|
9bbb54fe2e
|
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
|
2021-12-30 20:30:21 +11:00 |
|
Christoph Oelckers
|
49c43297cd
|
- pXSprite in AI... code.
|
2021-12-30 09:57:14 +01:00 |
|
Christoph Oelckers
|
723e22743e
|
- handle all x() calls in AI code.
|
2021-12-30 09:57:12 +01:00 |
|
Christoph Oelckers
|
1ebdb81e13
|
- deleted the actor->s() calls in AI code.
|
2021-12-30 09:57:12 +01:00 |
|
Christoph Oelckers
|
e123e61f99
|
- quick replace of 'pSprite->' with 'actor->spr.' in AI files.
|
2021-12-30 09:57:12 +01:00 |
|
Christoph Oelckers
|
bff3bbea73
|
- handle all target sprites in AI code.
|
2021-12-30 09:57:12 +01:00 |
|
Mitchell Richters
|
baf78848eb
|
- Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union.
|
2021-12-30 09:57:06 +01:00 |
|
Mitchell Richters
|
cecb8dc48e
|
- Replace spritetypebase y with pos.Y calls.
|
2021-12-30 09:57:05 +01:00 |
|
Mitchell Richters
|
33ca55023f
|
- Replace spritetypebase x with pos.X calls.
|
2021-12-30 09:57:05 +01:00 |
|
Christoph Oelckers
|
9343e3f9c4
|
- handle most cansee calls.
|
2021-12-25 21:29:13 +01:00 |
|
Christoph Oelckers
|
7daa501a4d
|
- removed all #include "compat.h" except the one in build.h
Still all compiles fine.
|
2021-12-14 12:24:10 +01:00 |
|
Christoph Oelckers
|
01abe7b2ac
|
- addressed most unused/uninitialized variable warnings from MSVC.
|
2021-11-29 00:55:30 +01:00 |
|
Christoph Oelckers
|
c485fce958
|
- reformatted the actor and ai sources.
|
2021-10-10 11:47:18 +02:00 |
|
Christoph Oelckers
|
11aea1c5d4
|
- more target replacements.
|
2021-09-17 20:49:27 +02:00 |
|
Christoph Oelckers
|
b9f6120380
|
- handle target validations in AI functions properly.
Now they will all print the function name along with the message and not rely on assert abuse.
|
2021-09-17 20:49:27 +02:00 |
|
Christoph Oelckers
|
261301bdea
|
- replacing target_i, batch 1.
This was the simple stuff, mostly done by search&replacing common patterns.
|
2021-09-17 20:49:27 +02:00 |
|
Christoph Oelckers
|
7a6629ce6a
|
- renamed XSPRITE::target to target_i.
This is to make searching for it easier as 'target' is a very common word in the source.
|
2021-09-17 20:49:26 +02:00 |
|
Christoph Oelckers
|
774a015e6b
|
- aiChooseDirection and its subfunctions.
|
2021-09-17 20:49:26 +02:00 |
|
Christoph Oelckers
|
663ecc79d1
|
- actFireVector
|
2021-09-17 20:49:25 +02:00 |
|
Christoph Oelckers
|
7d77b2315f
|
- merged the few remaining contents of mmulti.h into d_net.h
|
2021-05-03 19:01:00 +02:00 |
|
Christoph Oelckers
|
fc11f537f7
|
- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
|
2021-01-10 20:31:32 +01:00 |
|