Commit graph

25 commits

Author SHA1 Message Date
Christoph Oelckers
9872f7e5d1 - DoCaltrops 2021-11-29 00:55:20 +01:00
Christoph Oelckers
3e45549fe7 - DoChemBomb 2021-11-29 00:55:19 +01:00
Christoph Oelckers
f21cb1f3f6 - DoPhosphorus 2021-11-29 00:55:19 +01:00
Christoph Oelckers
3717a38779 - DoBloodSpray 2021-11-29 00:55:19 +01:00
Christoph Oelckers
e3e9e4030e - splash functions. 2021-11-29 00:55:19 +01:00
Christoph Oelckers
6a4049e33c - SetupSpriteForBreak, extra sprite flags as enum 2021-11-29 00:55:14 +01:00
Christoph Oelckers
de12433809 - USER::Attach and SetAttach. 2021-11-29 00:55:13 +01:00
Christoph Oelckers
d5f1ec9ad7 - wrapped all assignments to USER::ret.
To allow more complex operations like filling a Collision struct and changing the calling code piece by piece.
2021-11-29 00:55:12 +01:00
Christoph Oelckers
c88524884c - made USER::flame an actor pointer. 2021-11-29 00:55:11 +01:00
Christoph Oelckers
d98fe4af73 - renamed NewStateGroup.
As refactoring aid.
2021-11-29 00:55:09 +01:00
Christoph Oelckers
5062dc6aa8 - a second large batch of KillSprite calls. 2021-11-29 00:55:09 +01:00
Christoph Oelckers
3e1e5fb343 - a large batch of KillSprite calls. 2021-11-29 00:55:08 +01:00
Christoph Oelckers
740c5e1e56 - DoSuicide 2021-11-29 00:55:08 +01:00
Christoph Oelckers
771b4bcf43 - renamed ChangeState to ChangeSpriteState. 2021-11-29 00:55:07 +01:00
Christoph Oelckers
119d4393db - Initial SetOwner WIP. 2021-11-29 00:55:06 +01:00
Christoph Oelckers
2a56479e3e - DoBeginJump 2021-11-29 00:55:02 +01:00
Christoph Oelckers
509124c1dd - redid SW action interface to use a separate wrapper class from USER.
Turned out that not all sprites in the world have a USER, so we need something different to wrap the game's sprite data.
2021-10-29 20:55:31 +02:00
Christoph Oelckers
e241e7dc52 - SW: changed Animator interface to use USERp parameters. 2021-10-28 23:37:07 +02:00
Christoph Oelckers
2af688dd62 - replaced RANDOM_RANGE macro with direct calls to RandomRange 2021-10-10 11:47:19 +02:00
Mitchell Richters
9d64779da0 - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
Christoph Oelckers
1085b0b7a2 - first batch of SW warning fixes. 2021-05-12 21:49:34 +02:00
Christoph Oelckers
c3e5cf322e - SW: cleaned up the depth variable handling in SECT_USER which was endian dependent, including the savegame handler 2021-04-22 00:03:17 +02:00
Christoph Oelckers
66e5b9ada7 - SW: save SectUser as JSON, also store in a managed array. 2021-04-22 00:03:16 +02:00
Christoph Oelckers
bbb53bc717 - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00
Christoph Oelckers
fc11f537f7 - project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
2021-01-10 20:31:32 +01:00
Renamed from source/sw/src/jweapon.cpp (Browse further)