Christoph Oelckers
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978c35fda1
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- mess reduction in Blood’s TranslateSector
We can also get rid of set_int_xy now.
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2022-10-13 20:42:29 +02:00 |
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Christoph Oelckers
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cceecb4ab6
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- use ToVector where appropriate
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2022-10-13 20:41:54 +02:00 |
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Christoph Oelckers
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07826c7791
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- eliminated DCoreActor::copyXY
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2022-10-13 00:59:05 +02:00 |
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Mitchell Richters
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4d04a4dd3a
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- Floatified automap's gZoom .
* Also use the global directly in automap functions instead of passing it around as function variables.
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2022-10-13 00:59:04 +02:00 |
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Mitchell Richters
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f5116dd787
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- Pass a DAngle through to all the automap code.
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2022-10-13 00:59:04 +02:00 |
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Mitchell Richters
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e970ed0f27
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- Migrate spritetypebase::interpolatedvec3() to backend solution.
* Also eliminate unused `interpolatedvec2() method from class.
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2022-10-13 00:59:03 +02:00 |
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Mitchell Richters
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1e36aa0e7f
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- Move TAngle<> interpolation function to common and add ones for TVector<> classes.
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2022-10-13 00:59:03 +02:00 |
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Mitchell Richters
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d133839e2e
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- Fix a few uses of interpolatedvalue() with floating point numbers.
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2022-10-13 00:59:03 +02:00 |
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Mitchell Richters
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92b16907d2
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- Use getincangle() in more places so it can be refactored easier later on.
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2022-10-13 00:59:02 +02:00 |
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Mitchell Richters
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a22300fe01
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- Blood: Replace some set_int_ang() usage.
* A lot of this repeated code should be factored out into repeated blocks when all of this floatification is done.
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2022-10-13 00:59:02 +02:00 |
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Christoph Oelckers
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d573ba4cad
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- pass map start as DVector3
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2022-10-13 00:59:01 +02:00 |
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Christoph Oelckers
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40312d64c8
|
-coordinates
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2022-10-13 00:59:01 +02:00 |
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Christoph Oelckers
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0edd12bc11
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- set_int_ang(getangle
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2022-10-13 00:59:01 +02:00 |
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Christoph Oelckers
|
478672879e
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- partial HitScan parameter change
The really easy stuff…
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2022-10-13 00:59:00 +02:00 |
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Christoph Oelckers
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54cf1aea6f
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- got rid of CGibPosition
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2022-10-13 00:59:00 +02:00 |
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Christoph Oelckers
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f80b228a83
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- deal with int positions in approxdist calls
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2022-10-13 00:58:59 +02:00 |
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Christoph Oelckers
|
c53a2ac93a
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- one final batch of AI stuff
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2022-10-13 00:58:59 +02:00 |
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Christoph Oelckers
|
230913bad3
|
- another large AI cleanup batch
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2022-10-13 00:58:59 +02:00 |
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Christoph Oelckers
|
ea04f5f800
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- more vector stuff in Blood AI
all the same pattern
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2022-10-12 22:18:11 +02:00 |
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Christoph Oelckers
|
67d0e51919
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- migrate Blood AI to floating point vectors, part 1
Velocity is still left untouched.
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2022-10-12 22:18:11 +02:00 |
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Christoph Oelckers
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2f896b859b
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- made the code mostly signed-char safe.
This eliminates all char function parameters that are not really ASCII characters and casts all char argument to the ctype is... functions.
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2022-10-12 22:12:30 +02:00 |
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Christoph Oelckers
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97e93004b1
|
- quick’n easy replacements
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2022-10-12 22:10:37 +02:00 |
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Christoph Oelckers
|
f269ceff64
|
slope functions with position vectors
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2022-10-12 22:10:37 +02:00 |
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Christoph Oelckers
|
0499be0c26
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- getting rid of some int_pos calls.
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2022-10-12 22:10:37 +02:00 |
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Christoph Oelckers
|
18a445aee5
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- added ZeroVelocity function to DBloodActor.
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2022-10-12 22:10:36 +02:00 |
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Christoph Oelckers
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a5a3669238
|
- eliminated the SetActor/Z function receiving a vec3_t pointer.
The only one left is the one with a DVector3 now.
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2022-10-12 22:10:36 +02:00 |
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Christoph Oelckers
|
00436bfdac
|
- eliminated one UpdateActor pverload.
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2022-10-12 22:10:36 +02:00 |
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Christoph Oelckers
|
f0769048ed
|
- yet another bunch of SpawnActor calls in weapon.cpp
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2022-10-12 22:10:35 +02:00 |
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Christoph Oelckers
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a0c0894e41
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- aiSetTarget calls
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2022-10-12 22:10:34 +02:00 |
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Christoph Oelckers
|
db0ce36143
|
- use engine's updatesector in Blood instead of the limited homegrown FindSector variant.
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2022-10-11 18:09:48 +02:00 |
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Christoph Oelckers
|
085839af32
|
- CheckPickUp floatification
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2022-10-10 17:37:20 +02:00 |
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Christoph Oelckers
|
a808f04415
|
- cansee refactoring part 4
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2022-10-10 17:37:20 +02:00 |
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Christoph Oelckers
|
3da68ab038
|
- cansee refactoring, part 3
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2022-10-10 17:37:20 +02:00 |
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Christoph Oelckers
|
80412bdc51
|
- cansee refactoring, part 2
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2022-10-10 17:37:20 +02:00 |
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Christoph Oelckers
|
781ffc9a43
|
- cansee refactoring, part 1.
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2022-10-10 17:37:20 +02:00 |
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Christoph Oelckers
|
1c154a984d
|
- floatified XSPRITE::TargetPos
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2022-10-10 17:37:19 +02:00 |
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Christoph Oelckers
|
d26a4e70c3
|
- wrapped XSPRITE::TargetPos
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2022-10-10 17:37:19 +02:00 |
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Christoph Oelckers
|
4888b363e8
|
- added vector variant of gFX.fxSpawnActor
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2022-10-10 17:37:19 +02:00 |
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Christoph Oelckers
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139969d017
|
- FindSector variants with vectors
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2022-10-10 17:37:19 +02:00 |
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Christoph Oelckers
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f41c78d622
|
- actDropObject
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2022-10-10 17:37:19 +02:00 |
|
Christoph Oelckers
|
e7ec2c072a
|
- floatified Blood’s startpos
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2022-10-10 17:37:19 +02:00 |
|
Christoph Oelckers
|
cb39a07580
|
- position in actSpawnSprite
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2022-10-10 17:37:18 +02:00 |
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Christoph Oelckers
|
08c19cd2a4
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- floatified CheckProximity position parameter
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2022-10-10 17:37:18 +02:00 |
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Christoph Oelckers
|
12d54a8b5c
|
- use vector math for distances in actRadiusDamage
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2022-10-10 17:37:18 +02:00 |
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Christoph Oelckers
|
9460239417
|
- pass a vector to GetClosestSpriteSectors
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2022-10-10 17:37:18 +02:00 |
|
Christoph Oelckers
|
64cf9a4ec6
|
- pass vector position to actRadiusDamage
|
2022-10-10 17:37:18 +02:00 |
|
Christoph Oelckers
|
645c606e39
|
- floatified ConcussSprite
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2022-10-10 17:37:18 +02:00 |
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Christoph Oelckers
|
45f37525e0
|
- minor angle stuff in Blood
|
2022-10-10 17:31:30 +02:00 |
|
Christoph Oelckers
|
209867e036
|
- cleaned out some unnecessary inlines.
|
2022-10-09 22:00:43 +02:00 |
|
Christoph Oelckers
|
ade20cbfe2
|
- some angular stuff.
|
2022-10-09 08:21:54 +02:00 |
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