Commit graph

12 commits

Author SHA1 Message Date
Christoph Oelckers
95d10bd73c - Duke: fixed some issues with the pipe bomb’s detonator in the alt HUD. 2022-10-30 16:51:38 +01:00
Christoph Oelckers
2c7cf5564f - implemented alt HUD for Duke. (incl. NAM + WW2GI) 2022-10-30 16:51:37 +01:00
Christoph Oelckers
ff71ab14ce - added a GZDoom-style alternative HUD.
So far only implemented for Blood.
2022-10-30 16:51:37 +01:00
Christoph Oelckers
0eea776065 - moved RS_ bits to gamehud.h because that's all that uses these flags. 2022-10-30 16:51:09 +01:00
Mitchell Richters
db5fcde0db - Fix issues with startup on fresh config following CVAR overhaul. 2022-10-22 14:42:12 +11:00
Christoph Oelckers
7a9f89b95d - removed obsolete scripting exports. 2022-10-16 10:59:04 +02:00
Christoph Oelckers
0fd42a50e8 -fixed ZScript warnings with comparison signedness. 2022-08-03 19:44:37 +02:00
Christoph Oelckers
7c4319d099 - Nam: don't draw the icon for weapon 7 on the HUD.
This is just a blue square. In RedNukem it isn't shown, but there's no special code for it.
2022-01-08 21:58:15 +01:00
Mitch Richters
9d3d8e747c - Fix up bsin() usage within ZScript files. 2021-10-30 10:24:15 +02:00
Christoph Oelckers
8fae793341 - defined a new constant, CR_NATIVEPAL, to use the font functions with a predefined palette.
This is mainly for code clarification, the value is the same as CR_UNDEFINED.
2021-05-29 11:47:05 +02:00
Christoph Oelckers
25d516c36f - fixed shadow and positioning of stats display. 2021-05-16 16:12:44 +02:00
Christoph Oelckers
f84f58e714 - ported Duke and RR status bars.
Compiles but not tested yet.
2021-05-15 14:27:32 +02:00