Christoph Oelckers
942beea1ff
Merge branch 'back_to_basics2'
2020-09-16 19:26:23 +02:00
Christoph Oelckers
2ffb6a3580
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
Christoph Oelckers
e044582aef
- fixed all issues with SWBOOL as pointed out by a type-safe wrapper class.
2020-09-09 20:28:05 +02:00
Christoph Oelckers
1a647e8104
- globally search and replaced TRUE and FALSE in SW.
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There were a handful of warnings afterward which were also addressed.
The SWBOOL type has not been handled yet.
2020-09-09 19:52:52 +02:00
Mitchell Richters
fa9fa88fce
Merge branch 'back_to_basics2' into InputStuffs
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# Conflicts:
# source/core/gamestruct.h
# source/games/duke/src/duke3d.h
# source/sw/src/input.cpp
# source/sw/src/player.cpp
2020-09-07 07:51:37 +10:00
Christoph Oelckers
18b39fd952
- first stage of generic automap code.
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Lines and textures get rendered, not all colors are correct - sprites yet to do...
2020-09-06 20:49:43 +02:00
Mitchell Richters
0ef9da6a0c
- SW: Make game's local input buffer static within input.cpp.
2020-09-06 20:19:29 +10:00
Christoph Oelckers
b8d2d626ca
- cleaned out some leftover network variables
2020-09-04 20:48:29 +02:00
Christoph Oelckers
e5e8c02f1d
- WIP level transition refactored to a game independent event system.
2020-09-04 19:43:35 +02:00
Christoph Oelckers
a222a7d7c9
- transitioned Shadow Warrior to new main loop.
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Problem: Does not work yet with cl_syncinput = 0. Something about those angle and horizon settings is not right yet.
2020-09-02 20:58:37 +02:00
Christoph Oelckers
141b5c00cd
- cleanup.
2020-09-02 20:58:37 +02:00
Christoph Oelckers
abf715eace
- unified the packet structures of all games.
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Currently the bit fields are still separate and they have to be merged, but for now the added memory does not matter.
Having this structure in the common parts will allow work on consolidating the input code, though.
2020-08-26 17:12:48 +02:00
Mitchell Richters
386661f1ba
- SW: Migrate to GZDoom time code like Duke.
2020-08-25 19:51:32 +02:00
Christoph Oelckers
4469cf7edb
- only go from menu to console when closing with Escape.
2020-08-23 21:24:31 +02:00
NY00123
829bc10ccb
SW: If a saved load is loaded at a point which is right after killing
...
a boss, ensure that FinishTimer and FinishAnim are appropriately
updated. This commit bumps GameVersion.
Additionally, the set of FinishAnim to 0 in NewLevel had
to move to a different location (InitLevelGlobals2), so
it doesn't override the value stored in the saved game.
# Conflicts:
# source/sw/src/game.cpp
2020-08-19 14:24:56 +02:00
Christoph Oelckers
25e8636a60
- eliminated a few smaller headers.
2020-08-16 23:21:24 +02:00
Christoph Oelckers
60275c9b6b
- started with SW's new main loop.
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Intro and menu are done, the game loop is quite a mess, unfortunately.
2020-08-16 20:10:26 +02:00
Christoph Oelckers
78d3afb0bf
- cleaning out more garbage.
2020-08-16 17:09:59 +02:00
Christoph Oelckers
532b11467f
- handle all level access and indexing through the mapinfo data.
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No more level numbers will be stored in the game code.
2020-08-16 14:39:18 +02:00
Christoph Oelckers
90a4d0dcb8
- removed the non-functional user map handling.
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This will have to be redone in a more flexible manner
2020-08-16 11:42:13 +02:00
Christoph Oelckers
f9b953eeae
- removed SW's network code.
2020-08-16 10:40:20 +02:00
Christoph Oelckers
ef78e8602a
- major cleanup and consolidation of the screen/hud resizing code.
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This is now being handled by the backend, except for the processing of the key bindings which cannot be done yet.
2020-08-16 02:55:50 +02:00
Christoph Oelckers
aa8113cf06
- ported the level summary screens. Not hooked up yet.
2020-08-15 15:29:47 +02:00
Christoph Oelckers
67c340b573
- ported the inventory bar.
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Now the panel system is only used for displaying the weapons.
2020-08-14 00:38:27 +02:00
Christoph Oelckers
dc653bbdc0
- thinning out some crap.
2020-08-13 18:19:44 +02:00
Christoph Oelckers
9060abbafd
- 8 more SW headers gone.
2020-08-06 00:18:45 +02:00
Christoph Oelckers
72806e27eb
- cleanup work on SW
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* consolidating smaller headers to reduce number of files
* remap all unmapped keyboard checks to corresponding buttons
2020-08-05 22:36:38 +02:00
NY00123
22b492a5b3
SW: If a saved load is loaded at a point which is right after killing
...
a boss, ensure that FinishTimer and FinishAnim are appropriately
updated. This commit bumps GameVersion.
Additionally, the set of FinishAnim to 0 in NewLevel had
to move to a different location (InitLevelGlobals2), so
it doesn't override the value stored in the saved game.
# Conflicts:
# source/sw/src/game.cpp
2020-08-04 20:11:37 +02:00
Christoph Oelckers
6227f9f7fd
- optimizations for better savegame performance.
2020-07-21 21:32:38 +02:00
Christoph Oelckers
266364fc2e
- properly implement texture offsets
2020-05-24 13:26:45 +02:00
Christoph Oelckers
6a8efb7520
- update of music code, in particular separating the engine-specific lookup from the backend.
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# Conflicts:
# source/core/music/music.cpp
# Conflicts:
# source/build/src/palette.cpp
2020-05-23 12:37:47 +02:00
Mitchell Richters
45cc95401f
SW: Make game compile after upstream backports.
2020-05-21 18:47:37 +02:00
NY00123
f3654d80e7
Store sector object interpolation data in saved game
2020-05-21 18:47:37 +02:00
NY00123
bf0ace3748
SW change breaking compatibility with existing saved games:
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Remove startofdynamicinterpolations and short_startofdynamicinterpolations.
2020-05-20 14:43:03 +02:00
Christoph Oelckers
fac004b4d2
- palette code cleanup
2020-04-13 23:58:44 +02:00
ny00123
896de8aa1c
SW: Remove a ton of unused vars
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git-svn-id: https://svn.eduke32.com/eduke32@8685 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/anim.cpp
# source/sw/src/border.cpp
# source/sw/src/brooms.cpp
# source/sw/src/config.cpp
# source/sw/src/console.cpp
# source/sw/src/coolie.cpp
# source/sw/src/draw.cpp
# source/sw/src/game.cpp
# source/sw/src/hornet.cpp
# source/sw/src/jbhlp.cpp
# source/sw/src/jnstub.cpp
# source/sw/src/jsector.cpp
# source/sw/src/menus.cpp
# source/sw/src/miscactr.cpp
# source/sw/src/network.cpp
# source/sw/src/ninja.cpp
# source/sw/src/player.cpp
# source/sw/src/save.cpp
# source/sw/src/serp.cpp
# source/sw/src/setup.cpp
# source/sw/src/sounds.cpp
# source/sw/src/sprite.cpp
# source/sw/src/swconfig.cpp
# source/sw/src/weapon.cpp
2020-03-07 19:30:17 +01:00
Christoph Oelckers
8c01061053
- SW: Explicitly call hud_size's callback to reinitialize the status bar when loading a savegame.
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Since part of the bar's content is stored in a savegame it needs to be manually refreshed after loading or it may display garbage.
2020-02-25 20:51:58 +01:00
Christoph Oelckers
83adb81756
- call the proper functions to stop sounds in Shadow Warrior.
2020-02-23 17:13:18 +01:00
Christoph Oelckers
7dc26a3162
- stop all playing sound when starting a new game.
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- give all bonus screen sounds in Duke the CHANF_UI flag.
2020-02-17 19:43:58 +01:00
Christoph Oelckers
b98019a4ba
- added some debug asserts to the savegame symbol code so that it always breaks into the debugger in case of a symbol error.
2020-01-22 22:57:28 +01:00
Christoph Oelckers
9c423ae6a3
- take down the level outside the LoadGame function in ShadowWarrior.
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With the new savegame system it was done too late which could cause crashes.
2020-01-21 23:36:54 +01:00
Christoph Oelckers
493525a58e
- consolidation of engine save code.
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This had discrepancies between the game modules so now all use the same code to save the common engine state.
2020-01-21 21:51:05 +01:00
Christoph Oelckers
dc5b8d27f8
- infrastructure for savegame pics.
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Savepic generation implemented for Duke 3D, but results in a black image.
2020-01-12 23:16:21 +01:00
Christoph Oelckers
95f917a408
- added the main vertex buffer and some code to maintain it on systems where persistent mapping is not possible.
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All games combined there's 11(!!!) scene render blocks, not counting the sub-blocks for ROR and mirrors.
Does it surprise anyone that most of these sub-blocks do not feature all engine capabilities?
2020-01-12 20:28:07 +01:00
Christoph Oelckers
a5f08a4734
- fixed Shadow Warrior save game loading from the main menu.
2020-01-11 18:50:38 +01:00
Christoph Oelckers
93d634813d
- fixed SW's savegame handling.
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This set up the wrong game state for saves from within the game loop.
2020-01-05 20:41:57 +01:00
Christoph Oelckers
83292c9dd6
- fixed a few issues and added some savegame debug code for Shadow Warrior.
2020-01-05 18:49:19 +01:00
Christoph Oelckers
1870e1857f
- savegame name generation fix for SW.
2019-12-27 10:54:00 +01:00
Christoph Oelckers
d8dfe752b5
- fixed handling of music in Redneck Rampage and Shadow Warrior.
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After merging the CD enabling CVAR they had the same default (off) as Blood which is wrong.
This also addresses other music related issues, like not properly cycling through the RR music.
2019-12-26 13:04:29 +01:00
hendricks266
acd56e319a
SW: Add tailspritefree to savegames
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git-svn-id: https://svn.eduke32.com/eduke32@8481 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/save.cpp
# source/sw/src/sounds.cpp
2019-12-22 15:16:58 +01:00