Commit graph

9 commits

Author SHA1 Message Date
Christoph Oelckers
8fa5d3d9d2 - added the remaining CON features from EDuke 2.x
Not everything will do something, though. This was some incredibly careless code operating without a safety net allowing uncontrolled write access to the map structure.
Most of the critical fields have been made read-only, which has been the only mode of access in the mods I checked.

Note that this does not enable scripting of the weapon sprite drawer, only the gameplay related features were done.
2020-09-17 23:06:54 +02:00
Christoph Oelckers
2dcaf25fea - put the entire CON parser into a class to make its state local to the caller 2020-07-20 18:43:49 +02:00
Christoph Oelckers
915b566612 - another safety commit. 2020-07-07 17:56:20 +02:00
Christoph Oelckers
45f51b0c4b -more header work. 2020-07-06 22:55:35 +02:00
Christoph Oelckers
6b2fdf24fd - cleanup after removing EDukes's script code.
# Conflicts:
#	source/games/duke/src/zz_game.cpp
#	source/games/duke/src/zz_gameexec.cpp
2020-06-21 23:07:46 +02:00
Christoph Oelckers
15c744f3da - movement code of the VM transitioned 2020-06-21 23:07:41 +02:00
Christoph Oelckers
3c8c7acaf8 - gamevars should be working now, there was a bad case of out of bounds access in the implementation 2020-06-21 23:07:41 +02:00
Christoph Oelckers
c59928c6ff - removed most of the old and very messy gamevar code.
# Conflicts:
#	source/games/duke/src/zz_gamevars.cpp
2020-06-21 22:59:22 +02:00
Christoph Oelckers
c9bb23ee42 - more gamevar cleanup. 2020-06-21 22:59:10 +02:00