Mitchell Richters
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99508e6f15
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- Blood: Perform interpolation between frames for each tile coordinate when there is more than one frame and the picnum between frames match.
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2021-07-29 17:39:22 +10:00 |
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Mitchell Richters
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ef05eec531
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- Change a68d5aae70 to not do a leading zero, but add an extra space of frameDelay less than 10.
* Thanks, Graf. It's better :)
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2021-07-24 17:51:14 +10:00 |
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Mitchell Richters
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a68d5aae70
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- Add leading zero to statFPS() output (vid_fps ) so that the text doesn't bounce continually when alternating between 10 ms and <10 ms.
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2021-07-24 15:40:47 +10:00 |
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Christoph Oelckers
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42d02834b1
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Merge branch 'master' into newrenderer2
# Conflicts:
# source/build/include/build.h
# source/build/src/polymost.cpp
# source/build/src/voxmodel.cpp
# source/core/gamecontrol.cpp
# source/core/gamestruct.h
# source/games/blood/src/animatesprite.cpp
# source/games/blood/src/misc.h
# source/games/blood/src/view.cpp
# source/games/duke/src/render.cpp
# source/games/sw/src/draw.cpp
# source/games/sw/src/game.h
# source/games/sw/src/jsector.cpp
# source/glbackend/glbackend.cpp
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2021-04-11 14:38:56 +02:00 |
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Christoph Oelckers
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b3bcedda6c
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- moved backend independent HUD code out of glbackend.cpp.
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2021-04-11 08:40:18 +02:00 |
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