NoOneBlood
e79a693313
Refactor of NOONE_EXTESNIONS:
...
All functions and definitions was moved to nnexts.h and nnexts.cpp files
to minimize ifdefs and generally make code more clear
# Conflicts:
# GNUmakefile
# platform/Windows/nblood.vcxproj
# platform/Windows/nblood.vcxproj.filters
# platform/Windows/props/build_common.props
# source/blood/src/actor.cpp
# source/blood/src/ai.h
# source/blood/src/aiunicult.cpp
# source/blood/src/blood.cpp
# source/blood/src/db.cpp
# source/blood/src/eventq.cpp
# source/blood/src/gameutil.cpp
# source/blood/src/gameutil.h
# source/blood/src/loadsave.cpp
# source/blood/src/player.cpp
# source/blood/src/player.h
# source/blood/src/triggers.h
# source/blood/src/view.cpp
2020-02-07 22:23:33 +01:00
nukeykt
9cc4d9f432
Blood: workaround dudeInfo OOB issue
...
# Conflicts:
# source/blood/src/actor.cpp
# source/blood/src/demo.cpp
# source/blood/src/dude.cpp
# source/blood/src/dude.h
2020-02-06 18:47:26 +01:00
NoOneBlood
0693b0efc8
- Added ifdefs for NOONE_EXTENSIONS that provides modern features for mappers
...
and changes that was required to minimize their amount in code.
# Conflicts:
# source/blood/src/actor.cpp
# source/blood/src/ai.h
# source/blood/src/aiunicult.cpp
# source/blood/src/aiunicult.h
# source/blood/src/db.cpp
# source/blood/src/db.h
# source/blood/src/dude.h
# source/blood/src/gameutil.cpp
# source/blood/src/loadsave.cpp
# source/blood/src/player.h
# source/blood/src/sfx.cpp
# source/blood/src/triggers.h
# source/blood/src/view.cpp
# source/blood/src/weapon.cpp
2020-01-26 20:27:21 +01:00
Grind Core
0dbf3bbb1e
- Custom Dude updates and refactor
...
- Player Control updates
- Minor modern types updates
- There was removed GDX prefix for all modern stuff
# Conflicts:
# source/blood/src/aiunicult.cpp
# source/blood/src/aiunicult.h
# source/blood/src/mapedit.cpp
# source/blood/src/player.h
# source/blood/src/sfx.h
2019-11-24 22:38:21 +01:00
Grind Core
08dfee073c
- Added names for callbacks
...
- Added names for sprite, wall and sector types
- Added gModernMap protection for using new features only on different version of map
# Conflicts:
# source/blood/src/actor.cpp
# source/blood/src/callback.cpp
# source/blood/src/callback.h
# source/blood/src/triggers.h
2019-10-14 22:42:42 +02:00
Christoph Oelckers
0d98e7f256
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
Christoph Oelckers
30c47a8511
- include namespace file in all sources as the very first include.
2019-09-21 20:59:54 +02:00
Christoph Oelckers
998ac01157
- manual merge of all NBlood changes that couldn't get cherry picked.
2019-09-21 13:02:17 +02:00
Christoph Oelckers
0254bf82d3
- added NBlood source.
2019-09-20 00:42:45 +02:00