Commit graph

1424 commits

Author SHA1 Message Date
Christoph Oelckers
88feac4272 - floatified useVelocityChanger 2022-10-22 20:41:25 +02:00
Christoph Oelckers
044b9e555b - floatified a bit more of nnExtProcessSuperSprites 2022-10-22 20:41:25 +02:00
Christoph Oelckers
fd5bbbedaf - floatified aiPatrolMove 2022-10-22 20:40:42 +02:00
Mitchell Richters
0993799967 - Blood: Use sprite angle radians in GameInterface::UpdateSounds(). 2022-10-22 19:45:10 +02:00
Mitchell Richters
633fb01487 - Blood: Rename some weapon function variables to give us half a chance of refactoring it. 2022-10-22 19:45:10 +02:00
Mitchell Richters
cea0e74299 - Blood: Floatified remaining bits of playerProcess(). 2022-10-22 19:45:10 +02:00
Mitchell Richters
32c784cd0f - Blood: Floatified remaining bits of ProcessInput(). 2022-10-22 19:45:10 +02:00
Christoph Oelckers
781c2492a9 - Blood: floatified aiFightDudeCanSeeTarget + aiPatrolMarkerReached 2022-10-22 19:45:10 +02:00
Christoph Oelckers
ead39cb010 - Blood: floatified parts of condCheckDude 2022-10-22 19:45:09 +02:00
Christoph Oelckers
92f958ded0 - Blood: floatified debrisBubble 2022-10-22 19:45:09 +02:00
Christoph Oelckers
39d100c970 - Blood: floatified debrisConcuss 2022-10-22 19:45:09 +02:00
Christoph Oelckers
549f062973 - Blood: floatified windGenDoVerticalWind 2022-10-22 19:45:09 +02:00
Mitchell Richters
ef03e64025 - Blood: Floatified ActionScan(). 2022-10-22 12:17:04 +02:00
Mitchell Richters
b8b5fe9162 - Blood: Floatified playerStart() and ZONE::ang. 2022-10-22 12:17:04 +02:00
Christoph Oelckers
243c071834 - got rid of bsinf and bcosf. 2022-10-22 12:17:04 +02:00
Christoph Oelckers
6dd7fac902 - eliminated the sine table and moved tilehasmodelorvoxel to a different file to delete engine.cpp. 2022-10-22 12:17:04 +02:00
Mitchell Richters
95cd74bdc0 - renamed slope functions so that the int versions get a special name. 2022-10-22 12:17:02 +02:00
Christoph Oelckers
ac2a3c443f - got rid of all deprecated updatesector variants.
This required a few changes in the map loader and render interface.
2022-10-22 12:17:02 +02:00
Mitchell Richters
2e4996e8fc - floatified nnextCanMove and deleted most deprecated updatesector variants. 2022-10-22 12:17:02 +02:00
Christoph Oelckers
9b84a510da - Blood: floatified debrisMove 2022-10-22 12:17:01 +02:00
Mitchell Richters
ef3be6181e - Blood: Floatified GibThing(). 2022-10-22 12:17:01 +02:00
Mitchell Richters
2e202a022c - Blood: Floatified GibFX(). 2022-10-22 12:17:01 +02:00
Mitchell Richters
3d16b76c9a - Blood: Floatified ghostThinkChase(). 2022-10-22 12:17:01 +02:00
Mitchell Richters
8025682334 - Blood: Floatified gargThinkChase(). 2022-10-22 12:17:00 +02:00
Mitchell Richters
ad8fbc51de - Blood: Floatified batThinkChase(). 2022-10-22 12:17:00 +02:00
Christoph Oelckers
761412313f - did some trivial replacements for deprecated functions. 2022-10-22 12:17:00 +02:00
Christoph Oelckers
6a1ff029b7 - floatified getslopeval and all related code. 2022-10-22 12:17:00 +02:00
Christoph Oelckers
ece8663f5e - floatified calcSlope and cleaned up the get*slope interface 2022-10-22 12:17:00 +02:00
Christoph Oelckers
8a40fbb020 - deleted ffloorZ. 2022-10-22 12:16:59 +02:00
Christoph Oelckers
84ce8b29f2 - handle another precision issue in MoveDude.
That mulscale16r function is broken enough to affect the values in an observable way that cannot be replicated with real floats.
2022-10-22 12:16:59 +02:00
Christoph Oelckers
c9bcfff654 - gross hack to simulate the original bad precision of Blood's ClipMove. 2022-10-22 12:16:59 +02:00
Mitchell Richters
b45c95eec5 - Blood: Floatify MoveDude() and fixed incorrect velocity check. 2022-10-22 12:16:59 +02:00
Mitchell Richters
4788e26596 - Blood: Floatify actAirDrag() and some associated XSECTOR members.
* Left `XSECTOR::windVel` as an integer type for now.
2022-10-22 12:16:59 +02:00
Mitchell Richters
7747205e03 - Blood: Some small wrapper replacements. 2022-10-22 12:16:59 +02:00
Mitchell Richters
448c52be74 - Blood: Clean up some rotatepoint() usage. 2022-10-22 12:16:59 +02:00
Mitchell Richters
9c67110722 - Blood: Floatify GetSpriteExtents(). 2022-10-22 12:16:59 +02:00
Mitchell Richters
f2be65777b - Blood: Floatify remaining gib interfaces. 2022-10-22 12:16:58 +02:00
Mitchell Richters
d92fda4312 - Blood: Floatify callbackUniMissileBurst(). 2022-10-22 12:16:58 +02:00
Mitchell Richters
3858e2cbd1 - Blood: Floatify FlareBurst(). 2022-10-22 12:16:58 +02:00
Mitchell Richters
216089130c - Blood: Floatify viewProcessSprites(). 2022-10-22 12:16:58 +02:00
Mitchell Richters
e5226c65a9 - Blood: Add DAngle overload for CFX::fxSpawnActor(). 2022-10-22 12:16:58 +02:00
Mitchell Richters
e124288b57 - Blood: Clean up actFloorBounceVector() floatification. 2022-10-22 12:16:58 +02:00
Mitchell Richters
8e851c8b00 - Blood: Initial pass at floatifying actFloorBounceVector().
* Direct translation of the original code.
2022-10-22 12:16:58 +02:00
Mitchell Richters
cdf45103ad - Blood: Floatify MoveThing(). 2022-10-22 12:16:58 +02:00
Mitchell Richters
56bc13e669 - Blood: Floatify vel math in checkCeilHit(). 2022-10-22 12:16:57 +02:00
Mitchell Richters
013158da07 - Blood: Floatify actKickObject(). 2022-10-22 12:16:57 +02:00
Mitchell Richters
6efe565f7c - Blood: Floatified vector addition in ConcussSprite(). 2022-10-22 12:16:57 +02:00
Christoph Oelckers
d7a93e140c - added format conversion helpers to DUDEINFO. 2022-10-22 12:16:57 +02:00
Christoph Oelckers
fd4f04b5fd - eliminated fixed point GetSoundPos variants 2022-10-22 12:16:56 +02:00
Christoph Oelckers
375d346ae8 - pass a vector to the processSprites interface. 2022-10-22 12:16:56 +02:00