Christoph Oelckers
|
a5e3a85c98
|
- changed palette lookup to consider the remapping of color 0 to 255.
This is to ensure that black maps to the proper index, even if there's duplicates.
|
2021-08-14 10:26:04 +02:00 |
|
Christoph Oelckers
|
bad2c2e55f
|
- backend update from GZDoom
* replacement of 'long' in string code.
* palette removal in V_GetColor.
* fixes to DShape2D buffer management.
|
2021-08-14 10:04:45 +02:00 |
|
Christoph Oelckers
|
ee5950e7ad
|
- backend update from GZDoom.
|
2021-03-07 13:21:15 +01:00 |
|
Christoph Oelckers
|
9104fba3ec
|
- moved colormap constants to backend.
|
2021-03-06 23:06:26 +01:00 |
|
Christoph Oelckers
|
e828710072
|
- updated common/utility.
|
2020-05-24 16:46:31 +02:00 |
|
Christoph Oelckers
|
f64bdccaca
|
- moved renderstyle to 'common' and use GZDoom's color table code unaltered.
# Conflicts:
# source/CMakeLists.txt
# source/common/engine/serializer.h
|
2020-05-23 22:43:05 +02:00 |
|
Christoph Oelckers
|
4d1d90d712
|
- use a global constant for the transparent palette index instead of hardcoding it to the 255 literal everywhere.
- added the needed glue to allow palettecontainer.cpp to compile.
|
2020-04-12 08:30:43 +02:00 |
|
Christoph Oelckers
|
2c5d081799
|
- added the special colormaps for the texture compositor.
|
2020-04-12 08:30:42 +02:00 |
|
Christoph Oelckers
|
8e87674d4c
|
- backend code matching with GZDoom
|
2020-04-12 08:30:40 +02:00 |
|
Christoph Oelckers
|
f671eb622f
|
- migrated to GZDoom's utility code.
|
2020-04-12 08:30:39 +02:00 |
|