Christoph Oelckers
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9dd9dc8efd
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- handle savegame loads like GZDoom.
They are synchronized with the game loop and should not be initiated directly from the menu.
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2021-05-12 00:31:49 +02:00 |
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Christoph Oelckers
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499ed52972
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- route savegame requests through the newwork, just like GZDoom does.
Although a bit overkill for single player saves only, this will ensure consistent behavior between both engines regarding the menu.
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2021-05-12 00:21:26 +02:00 |
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Christoph Oelckers
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699c32ff4a
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- fixed quicksave setup
Fixes #133
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2020-10-20 23:34:30 +02:00 |
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Christoph Oelckers
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2bb38f7d67
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- get load and save game menus and related CCMDs working again.
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2020-10-07 18:32:57 +02:00 |
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Christoph Oelckers
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82612a1330
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- it compiles again (with lots of code commented out.)
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2020-10-04 20:11:02 +02:00 |
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Christoph Oelckers
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83a760874b
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- removed some Build related includes from core code.
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2020-06-20 18:01:02 +02:00 |
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Christoph Oelckers
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d4cdb31464
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- backend update to make the ZScript compiler work.
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2020-06-14 18:58:30 +02:00 |
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Christoph Oelckers
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55a3c62b59
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- use GZDoom's 2D drawer.
Console and menu font colors are not ok yet, aside from that it works.
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2020-05-25 17:11:32 +02:00 |
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Christoph Oelckers
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f671eb622f
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- migrated to GZDoom's utility code.
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2020-04-12 08:30:39 +02:00 |
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Christoph Oelckers
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e2f5e8fe34
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- renamed 'common' to 'core'.
We'll need 'common' for something else.
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2020-04-12 08:30:36 +02:00 |
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