Christoph Oelckers
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5dfc79bdbe
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- MarkSectorSeen
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2021-12-26 23:09:48 +01:00 |
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Christoph Oelckers
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70d7e81f4f
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- adapted getzrange to the new interface.
This was mainly removing game side solutions in favor of a common one in the backend.
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2021-12-26 23:09:42 +01:00 |
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Christoph Oelckers
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80f80ed5e5
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- initsect
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2021-12-25 21:29:03 +01:00 |
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Christoph Oelckers
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033a73bce0
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- Exhumed short review, part 2.
Down to 350.
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2021-12-25 21:28:52 +01:00 |
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Christoph Oelckers
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cd3288860a
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- fixed automap player drawing for follpw mode off in all games.
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2021-11-29 00:56:32 +01:00 |
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Christoph Oelckers
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01abe7b2ac
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- addressed most unused/uninitialized variable warnings from MSVC.
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2021-11-29 00:55:30 +01:00 |
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Mitch Richters
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1d39bb371e
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- Exhumed: Replace use of getzrange_old() inline wrapper with getzrange() .
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2021-10-30 17:30:02 +02:00 |
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Christoph Oelckers
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2cece35902
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Replaced sprite[] in some smaller functions
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2021-10-19 21:49:02 +02:00 |
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Christoph Oelckers
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c716900a3c
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- handled the remaining arrays that got accessed by the status bar.
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2021-05-15 10:25:38 +02:00 |
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Christoph Oelckers
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7d77b2315f
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- merged the few remaining contents of mmulti.h into d_net.h
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2021-05-03 19:01:00 +02:00 |
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Christoph Oelckers
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d8627a2b3f
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- removed all remains of projection math weirdness from the automap code in the games plus a bit more cleanup of the engine code.
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2021-03-24 20:28:58 +01:00 |
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Mitchell Richters
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2abda0e27d
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- All Games: Migrate each game's clock counter to backend solution.
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2021-02-18 21:47:33 +11:00 |
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Christoph Oelckers
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fc11f537f7
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- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
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2021-01-10 20:31:32 +01:00 |
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