Commit graph

13612 commits

Author SHA1 Message Date
Christoph Oelckers
869433ee2e - fixed invalidation of programmatic textures.
This is only relevant for Vulkan because it stores the descriptor sets with the material, not the hardware texture.
2021-04-05 19:18:57 +02:00
Christoph Oelckers
c0f1949fb9 - fixed some swapped parameters in status bar code. 2021-04-05 19:07:59 +02:00
Christoph Oelckers
0017b5d9c5 - pad out the StreamData buffer to 16 bytes and avoid any form of conditional compilation here.
Vulkan does not manage to get the shader properly compiled without this.
2021-04-05 18:00:02 +02:00
Christoph Oelckers
f2dd4ceaab - always ensure that the global index buffer is not empty.
This needs to be valid for Vulkan, even if it isn't used.
2021-04-05 18:00:02 +02:00
Christoph Oelckers
96fb96617f - backend update from GZDoom. 2021-04-05 17:59:54 +02:00
Christoph Oelckers
008391a2ad - license correction for ct_chat.cpp
This was supposed to get the same treatment as d_net.cpp, i.e get the old license restored and be released under a duplicate GPL/Doom Source license but it was somehow missed when it got added. Also removed all leftover Doom specific parts.
2021-04-05 08:59:06 +02:00
Christoph Oelckers
658712d893 - removed duplicate d_gui.h file. 2021-04-05 08:56:44 +02:00
Christoph Oelckers
eb2e77fb75 - Apply fix from EDuke32 commit 7225643e.
Fix undefined behavior/potential OOB access in ST_21_FLOOR_DOOR. g_AnimateGoal does not take a sector number, it takes an animation index, and caps at 1024, not 4096.
2021-04-05 00:14:15 +02:00
Christoph Oelckers
8e31c34b06 - fixed tileImportFromTexture.
* the parser read numbers with leading zeros as octal, which is not wanted here
* texture lookup by file name must be forced for root directory entries.
2021-04-04 21:02:04 +02:00
Christoph Oelckers
9828cd7129 - this better have a null check... 2021-04-04 13:02:26 +02:00
Christoph Oelckers
6ebbf1288d - Duke/RR: Don't delete master switch sprites.
The sound system may play sounds on them after their deletion - this resulted in undefined behavior. To ensure properly defined behavior the sprite needs to be retained at least as long as the sound controller may still need it - which cannot be reliably determined so it has to be kept around forever. This would be easier if the sound controller code had proper start and stop events instead of inferring what to do from secondary information.
Fixes #288.
2021-04-04 13:01:32 +02:00
Christoph Oelckers
97a0cb2a10 - handle voxel rotation in the backend to enable it for all games.
This was previously only present in the Blood module and missed in Exhumed from upstream so the entire option was rather pointless.
Fixes #290
2021-04-04 10:33:29 +02:00
Christoph Oelckers
a298a3d3df - disabled 'isRunning' in Blood entirely.
After discovering yet another misbehaving place in the game I think it can be safely concluded that this is better left off unconditionally.
The only remaining place where this still gets checked is in nnexts, but I wouldn't expect this to work either.
Fixes #292
2021-04-04 09:35:05 +02:00
Christoph Oelckers
ebac57fb4f - fixed music in Blood's menu
This is only supposed to play for the fade-in of the background but needs to stop when the menu appears.
Fixes #291
2021-04-04 09:25:41 +02:00
Christoph Oelckers
952bccbf5f - added a check for game-side-defined voxels when discarding one-sided wall sprites viewed from the back. 2021-04-03 21:49:28 +02:00
Mitchell Richters
e3c2757f1c - sethorizon(): Ensure SB_CENTERVIEW bit is always cleared if horizon target is set. 2021-04-02 23:23:24 +11:00
Mitchell Richters
9c01bde44e - gameinput.cpp: Block player input within sethorizon() and applylook() if target for each has been set by the ticker.
* Stops players having the ability to provide input and fight the system trying to set an input.
2021-04-02 22:47:19 +11:00
Mitchell Richters
4ffe004483 - Further work within PlayerAngle and PlayerHorizon structs following 39fe9efaff and bf2d8078a4.
* Reduce code repetition.
* Clamp incoming horizon when using `settarget()` methods.
* Eliminate double calculation that was occurring in `processhelpers()`.
2021-04-02 22:47:17 +11:00
alexey.lysiuk
dff6b2a732 - moved macOS extra options to proper CI target 2021-04-01 12:01:45 +03:00
alexey.lysiuk
ace03bde0b - updated continuous integration settings
* Install compilers for Linux targets explicitly
* Specify compilers for Linux target by executable names instead of full paths
* Switch to latest Clang target to 11
* Use ZMusic 1.1.6
2021-04-01 10:37:18 +03:00
Mitchell Richters
612b8b3350 - Fix Linux GCC 7 continuous integration target. 2021-04-01 13:59:31 +11:00
Mitchell Richters
c076310e34 - InputState::ClearAllInput(): Only clear crouch_toggle bool if outside of a level, and resend SB_CROUCH sync bit if inside a level and crouch_toggle is true.
* Fixes #287.
2021-04-01 13:46:16 +11:00
Mitchell Richters
4321efa21c - Re-arrange swaddons[] const char array so that /gameroot is picked up first following changes in f4b27bbd27.
* Since f4b27bbd27, `D:/Program Files (x86)/Steam/steamapps/common/Shadow Warrior Classic/gameroot/addons/Sw.grp` was being picked up instead of `D:/Program Files (x86)/Steam/steamapps/common/Shadow Warrior Classic/gameroot/SW.GRP`.
* Fixes #289.
2021-04-01 12:25:57 +11:00
Mitchell Richters
029f8807df - Make 360. / 2048. a constant expression and replace all uses throughout code. 2021-04-01 10:42:22 +11:00
Mitchell Richters
aa35b6a479 - binaryangle.h: Fix constexpr issue on GCC builds following bf2d8078a4. 2021-04-01 08:32:07 +11:00
Mitchell Richters
c630ad9110 Revert "- subjective fix to Duke 3D's RPG harsh recoil."
This reverts commit 839a7bcbe4.

Revert "- Duke: Restore RPG harsh recoil behind a CVAR."

This reverts commit 88a49b0d22.

# Conflicts:
#	source/core/gamecvars.cpp
#	source/core/gamecvars.h
2021-03-31 20:35:18 +11:00
Mitchell Richters
760c918e75 - Duke: Remove unnecessary int casts from gameexec.cpp.
* Incoming vars are already int and called functions only accept an int so really just no need at all.
2021-03-31 20:07:36 +11:00
Mitchell Richters
16886895b0 - Duke: DoPlayer(): Ensure SB_CENTERVIEW bit is cleared when setting a horiz target from CON.
* Repairs horizon issues raised in https://forum.zdoom.org/viewtopic.php?f=340&p=1185365.
2021-03-31 19:48:38 +11:00
Mitchell Richters
bf2d8078a4 - PlayerHorizon: Replicate changes to settarget() and processhelpers() methods from 39fe9efaff. 2021-03-31 19:44:50 +11:00
Mitchell Richters
39fe9efaff - PlayerAngle: Adjust how settarget() methods store angle for unsynchronised angle adjustments and adjust processhelpers() method accordingly.
* Repairs angle issues raised in https://forum.zdoom.org/viewtopic.php?f=340&p=1185365.
2021-03-31 19:43:41 +11:00
Christoph Oelckers
a12f277846 - fixed uninitialized clear color variable. 2021-03-22 12:07:51 +01:00
Christoph Oelckers
98e4a3035d - updated the earcut.hpp triangulator.
The old one wasn't triangulating the bathroom sector in DUKEDC2 properly, the bug got fixed upstream in the mean time.
2021-03-21 17:18:15 +01:00
Christoph Oelckers
7c68261fbf - redirect Exhumed's shareware exit to the main menu. 2021-03-15 18:58:28 +01:00
Christoph Oelckers
ac82838859 - removed unused 'wallvisible' function. 2021-03-15 18:58:14 +01:00
Christoph Oelckers
8aa59f2385 - use clamp instead of bit masking to handle out of range interpolation factors for models. 2021-03-15 11:35:39 +01:00
Christoph Oelckers
60979ee478 - fixed: G_BuildTiccmd needs to clear the command struct.
This could otherwise pick up some stray data from earlier calls and create bogus input.
Fixes #97
2021-03-15 10:11:49 +01:00
Christoph Oelckers
d604ca732f - upgraded wadsrc/CMakeLists.txt 2021-03-15 08:38:31 +01:00
Christoph Oelckers
c3071edc60 - updated CMake project files. 2021-03-14 16:44:58 +01:00
Christoph Oelckers
834da8b83b - Exhumed: refresh the status bar after loading a saved game.
It is actually not necessary to save the state - but the RefreshStatus function must be called to update all current values.
Fixes #282
2021-03-14 12:57:23 +01:00
Christoph Oelckers
90cb82d244 - disable the player specific volume modifiers if replay gain is enabled.
These two functions would get into the way of each other otherwise.
2021-03-14 09:05:28 +01:00
Christoph Oelckers
aa789c7605 - adapt to changed value range of module master volume in ZMusic.
The default was far too quiet and had to be increased to let the player have comparable output to the rest of the music system.
2021-03-14 08:51:59 +01:00
Christoph Oelckers
8ae5d0b30e - backend update from GZDoom. 2021-03-13 01:21:38 +01:00
Christoph Oelckers
f4b27bbd27 - sort the game selection list by definition order in grpinfo.txt.
This is to have consistent ordering, independent of where the files are found.
Game order is: Duke, Blood, Shadow Warrior, Redneck Rampage, Nam, WW2GI, Exhumed, all the official mission packs are grouped below the game they belong to.
2021-03-12 23:45:03 +01:00
Christoph Oelckers
25bf0854cf - allow game specific music names for all games supporting an Ogg-format CD audio soundtrack.
New names are:

REDNECKxx.ogg for Redneck Rampage
REDNECKRIDESxx.ogg for RR Rides Again.
SHADOWxx.ogg for Shadow Warrior.

The motivation here is to allow copying all this music to a single folder or .zip file and reference it from all games.
2021-03-12 23:15:34 +01:00
Christoph Oelckers
d7f720664a - Exhumed: fixed uninitialized variables in Queen boss when reloading a savegame. 2021-03-09 22:18:43 +01:00
Christoph Oelckers
df742d25db - Exhumed: Replace asserts for range checks with if's.
Asserts are mere debugging aids, the code was still trashing valid date in release builds.
2021-03-09 20:02:08 +01:00
Christoph Oelckers
e375c799ce - CommonLoon102's weapon fixes from NBlood:
Fix bug when switching to another weapon from the spray while firing with primary fire won't switch to the new weapon. And telling Caleb not to put away his lighter if the spray is being switched to TNT.
Do not put away lighter after TNT is thrown if while throwing the weapon was switched already to spray.
Do not put away lighter if TNT was selected while throwing a spray can.
Fix next/prev weapon
2021-03-09 09:31:04 +01:00
Christoph Oelckers
ee5950e7ad - backend update from GZDoom. 2021-03-07 13:21:15 +01:00
Christoph Oelckers
ad8654ed06 - fixed maphack loader.
The duplicate 'currentSprite' variable prevented it from doing anything.
Also cleaned up the interface a bit to avoid using a global variable for parameter passing.

Fixes #279
2021-03-07 09:39:16 +01:00
Christoph Oelckers
9104fba3ec - moved colormap constants to backend. 2021-03-06 23:06:26 +01:00