Christoph Oelckers
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7de6528a1f
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- the status bars work as objects.
# Conflicts:
# source/common/menu/menudef.cpp
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2020-10-31 13:20:54 +01:00 |
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Christoph Oelckers
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273ad5e133
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- backend update
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2020-10-25 09:20:26 +01:00 |
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Christoph Oelckers
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3dbb8cbb11
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- safety commit
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2020-10-05 21:47:53 +02:00 |
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Christoph Oelckers
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4d712cd5a0
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- date code from GZDoom.
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2020-10-05 20:28:19 +02:00 |
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Christoph Oelckers
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c03644ea76
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- base.zs cleanup and extendable structs.
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2020-10-05 20:03:28 +02:00 |
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Christoph Oelckers
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9606b09ddd
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- update of language code from GZDoom.
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2020-10-05 00:46:24 +02:00 |
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Christoph Oelckers
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5d76cbcbdb
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- game compiles and starts again (without menu, of course)
Now it's time to rebuild the menu.
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2020-10-04 20:53:37 +02:00 |
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Christoph Oelckers
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9cc318da93
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- ugh
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2020-10-04 20:14:15 +02:00 |
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Christoph Oelckers
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7be2d44108
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- corrected includes.
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2020-10-04 20:11:03 +02:00 |
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Christoph Oelckers
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82612a1330
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- it compiles again (with lots of code commented out.)
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2020-10-04 20:11:02 +02:00 |
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Christoph Oelckers
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46a1fe3826
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- updated script definitions to silcence startup warnings.
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2020-10-04 20:10:13 +02:00 |
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Christoph Oelckers
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dff8339ba3
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- backend update from GZDoom.
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2020-10-04 19:33:50 +02:00 |
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Christoph Oelckers
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a9f152c1fe
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- added JFDuke's label type checker and did some cleanup on the CON init code.
Most importantly: Use dynamic buffers for managing the labels instead of hijacking some other storage space.
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2020-07-15 12:34:42 +02:00 |
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Christoph Oelckers
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2ddec37098
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- added a texture format for single frame ANMs so that they can be handled like normal images.
The intermission code is doing weird things with them that isn't really portable.
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2020-06-28 14:41:44 +02:00 |
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Christoph Oelckers
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d4cdb31464
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- backend update to make the ZScript compiler work.
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2020-06-14 18:58:30 +02:00 |
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