Christoph Oelckers
|
7d7ae9e463
|
- fixed gamestartup parser so that it can detect script versions again.
|
2020-07-20 18:43:50 +02:00 |
|
Christoph Oelckers
|
3028b3f3fd
|
- merged game.h into global.h and game.cpp into global.cpp.
Meaning that all global declarations are in one file now.
|
2020-07-20 18:43:50 +02:00 |
|
Christoph Oelckers
|
c3fb679992
|
- more header cleanup work, macros.h is gone.
|
2020-07-20 18:43:49 +02:00 |
|
Christoph Oelckers
|
2dcaf25fea
|
- put the entire CON parser into a class to make its state local to the caller
|
2020-07-20 18:43:49 +02:00 |
|
Christoph Oelckers
|
29e107ad24
|
- use CCMDs for weapon and inventory selection, courtesy of ZDuke.
|
2020-07-17 20:56:10 +02:00 |
|
Christoph Oelckers
|
38751d19ac
|
- changed all SYNCINPUT #defines into runtime checks so that both parts can be used and consolidated the 4 versions of the SeaSick code.
|
2020-07-16 17:59:25 +02:00 |
|
Christoph Oelckers
|
d139720607
|
- cleaned up the setup code and consolidated everything in a separate file.
|
2020-07-15 21:11:23 +02:00 |
|
Christoph Oelckers
|
a9f152c1fe
|
- added JFDuke's label type checker and did some cleanup on the CON init code.
Most importantly: Use dynamic buffers for managing the labels instead of hijacking some other storage space.
|
2020-07-15 12:34:42 +02:00 |
|
Christoph Oelckers
|
99161e2e4a
|
- made ps an array of player_struct like it originally was.
|
2020-07-15 00:26:58 +02:00 |
|
Christoph Oelckers
|
01fce31f43
|
- everything compiles again.
Still needs testing.
|
2020-07-07 20:27:21 +02:00 |
|
Christoph Oelckers
|
34874d1a21
|
- migrated displayrest and took the opportunity to un-fuck the palette management.
|
2020-07-07 04:54:12 +02:00 |
|
Christoph Oelckers
|
dca7e158bb
|
- "po" reverted
|
2020-07-06 23:33:33 +02:00 |
|
Christoph Oelckers
|
e8ebeefaad
|
- started consolidating the struct types.h
|
2020-07-06 23:24:35 +02:00 |
|
Christoph Oelckers
|
1644c1d33a
|
- cleanup continues.
|
2020-07-06 23:02:41 +02:00 |
|
Christoph Oelckers
|
45f51b0c4b
|
-more header work.
|
2020-07-06 22:55:35 +02:00 |
|
Christoph Oelckers
|
0d0f6854c3
|
- cleaned out another header file.
|
2020-07-06 22:54:26 +02:00 |
|
Christoph Oelckers
|
83bcfcfd0c
|
- Big cleanup.
|
2020-07-06 22:53:20 +02:00 |
|
Christoph Oelckers
|
e272245537
|
- fixing some HUD stuff.
|
2020-07-06 15:48:51 +02:00 |
|
Christoph Oelckers
|
f2380f8829
|
- constant cleanup.
|
2020-07-06 13:26:26 +02:00 |
|
Christoph Oelckers
|
5d93e946c2
|
- moved all prediction code into a separate (inactive) source file.
|
2020-07-06 11:39:39 +02:00 |
|
Christoph Oelckers
|
f4e763e252
|
- input code cleanup.
The input queues are mostly abstracted now and some EDuke specific handling that isn't needed anymore was removed.
|
2020-07-06 10:34:31 +02:00 |
|
Christoph Oelckers
|
9300c0bdeb
|
- stripped down the main menu loop to the minimum needed to be able to run it.
|
2020-07-06 08:55:56 +02:00 |
|
Christoph Oelckers
|
736a52f7b2
|
- startrts and domovethings.
|
2020-07-06 03:00:52 +02:00 |
|
Christoph Oelckers
|
7ead48b9d9
|
- safety commit for displayrooms.
|
2020-07-05 16:49:00 +02:00 |
|
Christoph Oelckers
|
7872b701ce
|
- CCMD cleanup.
|
2020-07-04 21:36:27 +02:00 |
|
Christoph Oelckers
|
d6e021a63d
|
- statistics output
|
2020-07-03 21:44:57 +02:00 |
|
Christoph Oelckers
|
7f96d182b7
|
- palette stuff, input functions corrected.
|
2020-07-03 16:17:37 +02:00 |
|
Christoph Oelckers
|
bb303c6469
|
- cleaned up the rest of the summary screen code, particularly the totally redundant second variant for RRRA.
|
2020-07-01 20:31:29 +02:00 |
|
Christoph Oelckers
|
fc11447e59
|
- interpolations transitioned.
|
2020-06-30 11:55:01 +02:00 |
|
Christoph Oelckers
|
a343ceb5bc
|
animatesprites
|
2020-06-22 00:27:12 +02:00 |
|
Christoph Oelckers
|
9e08d81a6b
|
- prelevel
|
2020-06-22 00:27:11 +02:00 |
|
Christoph Oelckers
|
42bbc1e6ce
|
resetprestat
|
2020-06-22 00:07:26 +02:00 |
|
Christoph Oelckers
|
16bad04da8
|
- premap stuff.
# Conflicts:
# source/glbackend/glbackend.cpp
|
2020-06-22 00:06:51 +02:00 |
|
Christoph Oelckers
|
c2d9f86832
|
- safety commit.
|
2020-06-21 23:46:27 +02:00 |
|
Christoph Oelckers
|
dbbc5e0790
|
- doincrements
# Conflicts:
# source/games/duke/src/zz_sbar.cpp
|
2020-06-21 23:46:26 +02:00 |
|
Christoph Oelckers
|
2e15cec17a
|
- safety commit
|
2020-06-21 23:28:47 +02:00 |
|
Christoph Oelckers
|
990cb2acb8
|
-'shoot' replaced.
# Conflicts:
# source/build/src/palette.cpp
|
2020-06-21 23:24:49 +02:00 |
|
Christoph Oelckers
|
26f3bc1857
|
- spawn function transitioned.
|
2020-06-21 23:21:10 +02:00 |
|
Christoph Oelckers
|
cb1824ca25
|
- store script code in a dynamic array.
# Conflicts:
# source/games/duke/src/zz_game.cpp
|
2020-06-21 23:17:50 +02:00 |
|
Christoph Oelckers
|
6b2fdf24fd
|
- cleanup after removing EDukes's script code.
# Conflicts:
# source/games/duke/src/zz_game.cpp
# source/games/duke/src/zz_gameexec.cpp
|
2020-06-21 23:07:46 +02:00 |
|
Christoph Oelckers
|
1b135ecb0b
|
- step 1.
|
2020-06-21 23:07:42 +02:00 |
|
Christoph Oelckers
|
e1c76e4c26
|
- safety commit.
# Conflicts:
# source/games/duke/src/zz_sbar.cpp
|
2020-06-21 23:07:42 +02:00 |
|
Christoph Oelckers
|
e007b9bceb
|
- safety commit
|
2020-06-21 23:07:41 +02:00 |
|
Christoph Oelckers
|
15c744f3da
|
- movement code of the VM transitioned
|
2020-06-21 23:07:41 +02:00 |
|
Christoph Oelckers
|
c59928c6ff
|
- removed most of the old and very messy gamevar code.
# Conflicts:
# source/games/duke/src/zz_gamevars.cpp
|
2020-06-21 22:59:22 +02:00 |
|
Christoph Oelckers
|
c9bb23ee42
|
- more gamevar cleanup.
|
2020-06-21 22:59:10 +02:00 |
|
Christoph Oelckers
|
05360e14b5
|
- game startup, include and moving formerly global variables back to global.
# Conflicts:
# source/games/duke/src/zz_gamedef.cpp
|
2020-06-21 22:56:36 +02:00 |
|
Christoph Oelckers
|
53e4b8bf19
|
- deactivated the label type checks because the original code doesn't have them and they'd get in the way of testing.
|
2020-06-21 22:55:16 +02:00 |
|
Christoph Oelckers
|
3ab19a2f0d
|
- hooked up the original CON parser for instruction-by-instruction substitution.
# Conflicts:
# source/games/duke/src/zz_gamedef.cpp
|
2020-06-21 22:55:15 +02:00 |
|
Christoph Oelckers
|
577a800843
|
- the rest of sector.cpp, except for the input function.
|
2020-06-21 22:40:12 +02:00 |
|