Christoph Oelckers
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3028b3f3fd
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- merged game.h into global.h and game.cpp into global.cpp.
Meaning that all global declarations are in one file now.
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2020-07-20 18:43:50 +02:00 |
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Christoph Oelckers
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fca4bdcafb
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- split out the main movement calculation out of P_PlayerInputBoat and used the original code for providing a replacement.
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2020-07-16 18:58:31 +02:00 |
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Christoph Oelckers
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55feadd11c
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- render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes
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2020-07-16 13:23:26 +02:00 |
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Christoph Oelckers
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39a6ab6f0e
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- input update - safety commit
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2020-07-15 23:44:07 +02:00 |
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Christoph Oelckers
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631398a35a
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- renamed a few things.
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2020-07-06 23:04:19 +02:00 |
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Christoph Oelckers
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e272245537
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- fixing some HUD stuff.
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2020-07-06 15:48:51 +02:00 |
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Christoph Oelckers
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d13b2dc130
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- got rid of the dynamic tilemap.
Most tile access is in game specific code, the remaining code only accesses 51 tiles
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2020-07-03 23:56:14 +02:00 |
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Christoph Oelckers
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6be1a9a9e4
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- copyright
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2020-06-28 09:03:31 +02:00 |
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Christoph Oelckers
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603afdde87
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- weapon draw code tested and old version removed.
# Conflicts:
# source/games/duke/src/zz_player.cpp
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2020-06-22 00:06:27 +02:00 |
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Christoph Oelckers
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e3153f143d
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hudweapon
# Conflicts:
# source/build/src/engine.cpp
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2020-06-22 00:05:07 +02:00 |
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