Christoph Oelckers
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77c827e817
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- renamed evKill and added an actor pointer to EVENT struct.
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2021-10-14 19:37:53 +02:00 |
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Christoph Oelckers
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1e1764eda6
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- got rid of fxSpawn.
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2021-10-14 19:36:25 +02:00 |
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Christoph Oelckers
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085bd3a165
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- replaced all fxSpawn calls with fxSpawnActor.
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2021-10-14 19:35:05 +02:00 |
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Christoph Oelckers
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fbe2373972
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- started cleanup of evPost calls by renaming the internal functions.
This just renames things - no changes in functionality.
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2021-10-14 19:07:51 +02:00 |
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Christoph Oelckers
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add368433e
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- sanitized callback interface.
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2021-10-14 19:07:00 +02:00 |
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Christoph Oelckers
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ac40e86ab2
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- actSpawnSprite
# Conflicts:
# source/games/blood/src/actor.cpp
# Conflicts:
# source/games/blood/src/actor.cpp
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2021-08-23 19:20:05 +02:00 |
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Christoph Oelckers
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3aa9d6f8be
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- MoveThing.
# Conflicts:
# source/games/blood/src/actor.cpp
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2021-08-23 19:12:58 +02:00 |
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Christoph Oelckers
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9a5a32c826
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- Blood: split out the 'modern dude' part of actKillDude.
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2021-05-08 14:43:09 +02:00 |
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Christoph Oelckers
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34b7bfc10b
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- handled the actDrop* functions.
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2021-05-08 14:43:08 +02:00 |
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Christoph Oelckers
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0db8fc6163
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- removed UNREFERENCED_PARAMETER macro.
Using C++ standard of not naming such parameters instead.
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2021-05-03 19:10:53 +02:00 |
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Christoph Oelckers
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839547a9fc
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- Blood: gave FXDATA meaningful member names
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2021-04-17 10:12:40 +02:00 |
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Christoph Oelckers
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32250f704f
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- mograted Blood's precaching to the backend's implementation.
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2021-04-11 12:42:59 +02:00 |
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Christoph Oelckers
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fc11f537f7
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- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
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2021-01-10 20:31:32 +01:00 |
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