Christoph Oelckers
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e75cfd82f9
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- the training map could not be started.
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2020-08-23 14:00:53 +02:00 |
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Christoph Oelckers
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979cc63835
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- use DrawTexture for rendering the menu items.
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2020-08-23 13:57:56 +02:00 |
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Christoph Oelckers
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4d477bc15b
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- fixed uninitialized GameAction variable.
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2020-08-23 13:57:31 +02:00 |
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Christoph Oelckers
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212b3ae0f9
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- Exhumed: fixed map startuo
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2020-08-23 12:59:01 +02:00 |
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Christoph Oelckers
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5c7b613aa7
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- reworked the main loop.
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2020-08-23 12:26:52 +02:00 |
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Christoph Oelckers
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7889605ff4
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- condensed main loop further, started laying out the new one.
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2020-08-23 09:11:32 +02:00 |
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Christoph Oelckers
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9e5ca8c408
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- moved game and level init code out of app_main.
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2020-08-23 08:22:59 +02:00 |
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Christoph Oelckers
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5ba384db35
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- moved the main game ticker out of app_main.
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2020-08-23 07:49:58 +02:00 |
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Christoph Oelckers
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3a3ba43985
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- Exhumed: moved the input code out of the main loop
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2020-08-23 07:41:29 +02:00 |
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Christoph Oelckers
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fccd054381
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- split off the entire game loop related code into its own file.
This should make it easier to work on this.
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2020-08-22 22:40:22 +02:00 |
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Christoph Oelckers
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7401c0e133
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- moved Ramses head code into its own file.
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2020-08-22 21:39:14 +02:00 |
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Christoph Oelckers
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8589d43835
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- migrated Exhumed's cheats to the global system.
This also eliminates the last pieces using that global string list. All relevant text is now in the external string table.
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2020-08-22 21:13:11 +02:00 |
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Christoph Oelckers
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6d852c33dd
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- added CCMDs for all 'holly' cheats that didn't have an equivalent yet.
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2020-08-22 20:34:58 +02:00 |
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Christoph Oelckers
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6b1d6a44d7
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- exported the item pickup messages to the string table and use the global 'nomonsters' flag.
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2020-08-22 20:14:00 +02:00 |
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Christoph Oelckers
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bddd196539
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- ported the credits screen.
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2020-08-22 19:50:04 +02:00 |
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Christoph Oelckers
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d94077f833
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- exported cinema texts to the string table as well.
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2020-08-22 18:30:48 +02:00 |
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Christoph Oelckers
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0843f5f04a
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- ported the final level's text screen and exported its text to the string table.
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2020-08-22 18:12:19 +02:00 |
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Christoph Oelckers
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6f039164a3
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- set up the computer font as SmallFont2.
Unlike the sheet font, this one is needed.
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2020-08-22 16:24:42 +02:00 |
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Christoph Oelckers
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7e7f9670c1
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- transitioned the text intermission screen to use DScreenJob and interpolate the scrolling text display.
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2020-08-22 11:56:54 +02:00 |
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Christoph Oelckers
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8e34288a1c
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- moved the end level handler further out in the main loop.
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2020-08-22 10:39:37 +02:00 |
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Christoph Oelckers
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8b3e3b6d4a
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- cleaned out some waiting code.
There's still too many loops but this at least gets rid of the empty ones.
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2020-08-22 10:17:24 +02:00 |
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Christoph Oelckers
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c74a1f03e3
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- defer FinishLevel handling to the main loop instead of doing it deep inside the game logic code.
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2020-08-22 10:03:21 +02:00 |
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Christoph Oelckers
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9f682083c8
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- same procedure as last time.
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2020-08-22 09:41:18 +02:00 |
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sirlemonhead
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80dd794550
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PCExhumed: Handle integer overflow in PlotCourseToSprite()
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2020-08-22 09:40:35 +02:00 |
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Christoph Oelckers
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2a1ef00542
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- redirect messages from last commit to debug mode.
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2020-08-22 09:39:49 +02:00 |
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sirlemonhead
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b1c9ec1f47
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PCExhumed: Handle the rest of the possible overflows for ksqrt()
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2020-08-22 09:38:11 +02:00 |
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sirlemonhead
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fc530a362d
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PCExhumed: Fix Selkis boss AI stupid typo
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2020-08-22 09:34:09 +02:00 |
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Christoph Oelckers
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b96f12aa34
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- removed Exhumed's demo loop.
It was broken already anyway and also looks like a first grade refactoring blocker.
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2020-08-22 09:31:17 +02:00 |
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Christoph Oelckers
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e1fd0d8d80
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- replaced most of the old text and graphics display functionality in Exhumed.
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2020-08-21 22:40:09 +02:00 |
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Christoph Oelckers
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ca943317e7
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- ported Exhumed's map to the ScreenJob interface.
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2020-08-21 22:30:51 +02:00 |
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Christoph Oelckers
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4467547c8c
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- fixed fortune cookie message display.
Fixes #219.
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2020-08-21 21:15:32 +02:00 |
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Christoph Oelckers
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a3915c6861
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- added missing menu sounds for SW.
Fixes #220.
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2020-08-21 21:04:16 +02:00 |
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Christoph Oelckers
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a4d0e47389
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- Exhumed: Play sound on Lobotomy logo
Fixes #224.
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2020-08-21 19:40:18 +02:00 |
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Christoph Oelckers
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0f3555fc7c
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- fixed speed of SW's credits.
Fixes #229.
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2020-08-21 19:38:38 +02:00 |
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Mitchell Richters
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b9038db433
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- remove all the discrete definitions of variables from alt HUDs in Duke/RR/SW.
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2020-08-21 22:20:54 +10:00 |
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Mitchell Richters
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8e10bb8856
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- SW: Don't flash the weapon's ammo icon when flashing text for low ammo in DrawHUD2.
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2020-08-21 10:18:31 +02:00 |
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Mitchell Richters
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d8db31bdd8
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- Duke: Don't flash the weapon's ammo icon when flashing text for low ammo in RR FullscreenHUD1.
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2020-08-21 10:18:31 +02:00 |
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Mitchell Richters
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2cabc4b14d
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- Duke: Don't flash the weapon's ammo icon when flashing text for low ammo in Duke FullscreenHUD1.
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2020-08-21 10:18:31 +02:00 |
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Mitchell Richters
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4e0bef35c0
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- simplify some of my math in the the fullscreen HUD drawers.
May no one ever see the original code again... :S
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2020-08-21 16:23:44 +10:00 |
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Mitchell Richters
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5cb3562bc1
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Merge remote-tracking branch 'Raze-coelckers/master' into back_to_basics2
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2020-08-21 15:16:31 +10:00 |
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Mitchell Richters
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3067bad9b9
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- Blood/Duke/Exhumed/SW: Fix map CCMD so the game doesn't return to the menu if incorrect map specified (or crash in the case of Exhumed).
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2020-08-21 15:11:02 +10:00 |
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Christoph Oelckers
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2713c2d3c3
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- deleted unused printext function.
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2020-08-21 00:54:57 +02:00 |
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Christoph Oelckers
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33dcb413d8
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- final cleanup on Exhumed's intro sequence.
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2020-08-21 00:49:07 +02:00 |
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Christoph Oelckers
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80055b97e8
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- fixed the title screen
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2020-08-21 00:30:46 +02:00 |
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Christoph Oelckers
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98c064dcbc
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- fixed the missing plasma effect in Exhumed's title screen.
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2020-08-21 00:13:05 +02:00 |
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Christoph Oelckers
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6947b9cf98
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- title screen WIP
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2020-08-20 23:45:52 +02:00 |
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Christoph Oelckers
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d9e23c0ab9
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- missing null check
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2020-08-20 23:41:45 +02:00 |
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Christoph Oelckers
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31e792223a
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- converted Exhumed intro to use the ScreenJob framework.
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2020-08-20 21:05:14 +02:00 |
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Christoph Oelckers
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da90bd3b6a
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- fixed: When drawing fullscreen, ignore texture offsets.
Fixes #218.
Exhumed also has a fullscreen image with bogus offsets.
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2020-08-20 20:43:17 +02:00 |
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Christoph Oelckers
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4267b7d5fc
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- put the movie player in a class so that it can be allocated on the stack.
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2020-08-20 18:35:52 +02:00 |
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