Christoph Oelckers
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9071949a46
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- backend upate from GZDoom
* Vulkan SDK and dependencies updated.
* better interface for buffers in the render backend.
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2021-10-30 09:34:38 +02:00 |
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Christoph Oelckers
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8fae793341
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- defined a new constant, CR_NATIVEPAL, to use the font functions with a predefined palette.
This is mainly for code clarification, the value is the same as CR_UNDEFINED.
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2021-05-29 11:47:05 +02:00 |
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Christoph Oelckers
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b2545f8042
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- PlayMusic script function.
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2021-05-23 16:21:04 +02:00 |
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Christoph Oelckers
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d7a47b2f3a
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- route all accesses to gameaction from the backend through the sysCallbacks.
gameactions are frontend specific so this needs to be decoupled.
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2021-05-22 13:02:34 +02:00 |
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Christoph Oelckers
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6ae09f8ec9
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- ported Doom's type-on text screens as a screen job overlay.
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2021-05-22 12:08:08 +02:00 |
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Christoph Oelckers
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5337513044
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- ported GZDoom's subtitle drawer to the cutscene framework.
For later use, this isn't used yet.
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2021-05-22 10:26:53 +02:00 |
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Christoph Oelckers
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0d793a59fd
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- moved the cutscene core to 'engine'.
More adjustments for making this code compatible with GZDoom.
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2021-05-22 02:15:49 +02:00 |
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Christoph Oelckers
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4069a5096a
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- scriptified Exhumed's 2D content (minus the programmatic textures.)
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2021-04-30 20:08:36 +02:00 |
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Christoph Oelckers
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4ff2010bd1
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- moved the entire screen job management to the script side.
This isn't hooked up yet and lots of code is commented out, the games won't start with this commit.
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2021-04-30 20:08:30 +02:00 |
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Christoph Oelckers
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7fbe153ae7
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- more Duke screen porting.
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2021-04-30 20:08:24 +02:00 |
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Christoph Oelckers
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1022564cab
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- initial framework for scriptification of screen jobs.
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2021-04-30 20:08:23 +02:00 |
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Christoph Oelckers
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5a5f9b8e02
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- backend update from GZDoom.
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2020-11-23 15:54:06 +01:00 |
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Christoph Oelckers
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30c4a0856e
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- moved common script files.
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2020-10-31 13:20:54 +01:00 |
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