hendricks266
be899ba3af
For novelty, add support for RENDERTYPE=SDL under Windows.
...
This needs improvements to bring it up to par with winlayer, but it is functional. In particular, a good amount of code from winlayer could be used for both layers, including the profiling timers, the version printing code, and the hInstance and hModule sharing.
Known problems: the mouse cursor is not trapped, and the game starts before the startup window shows options.
git-svn-id: https://svn.eduke32.com/eduke32@3219 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-24 09:13:29 +00:00
hendricks266
67ed6945fd
The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor.
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NAM and Napalm can now share their con, def, and rts files if the one for their respective game is not present because the con and rts files are identical.
Also, decapitalize two string literals missed in r2540.
git-svn-id: https://svn.eduke32.com/eduke32@2726 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 16:09:33 +00:00
helixhorned
b06ce8456a
Make g_grpNamePtr memory-clean, extern clearGrpNamePtr().
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git-svn-id: https://svn.eduke32.com/eduke32@2563 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:44:33 +00:00
helixhorned
3deb8d1d99
Clear up handling of g_*NamePtr in the game.
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The primary change is that things have been made memory-clean. Some of these
pointers may point to wildly different places during the course of the program
such as statically or dynamically allocated storage, the buffer returned by
getenv() (which must not be modified according to the docs), or an element of
argv[]. Consequently, we need to strdup, or better, dup_filename them if they
are ever to be passed to a function that modifies their pointed-to data.
Specifically:
- added statics or consts according to usage
- 3 new functions clear{Grp,Def,Script}NamePtr, only 'Def' one extern for now
- in G_CheckCommandLine, don't strip 'const'; use Bstrncpyz where appropriate
- remove multiple declarations
Also, warn if an application parameter has been ignored (not matched).
git-svn-id: https://svn.eduke32.com/eduke32@2561 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:44:00 +00:00
helixhorned
f0885f665b
Capitalize numgrpfiles macro to NUMGRPFILES.
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git-svn-id: https://svn.eduke32.com/eduke32@2543 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 22:03:40 +00:00
terminx
323008432a
Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
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git-svn-id: https://svn.eduke32.com/eduke32@1820 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-04 08:50:58 +00:00
terminx
c0fd65345e
remove obsolete CON compile warnings about affecting multiplayer sync, add -nodinput compatibility parameter to work around DirectInput crash issues on certain systems, fix http://forums.duke4.net/index.php?s=&showtopic=2961&view=findpost&p=60752
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git-svn-id: https://svn.eduke32.com/eduke32@1729 1a8010ca-5511-0410-912e-c29ae57300e0
2010-11-23 22:30:27 +00:00
terminx
a7eb0418d1
Global thermonuclear code rape
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git-svn-id: https://svn.eduke32.com/eduke32@1677 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-02 08:13:51 +00:00
terminx
ac7767986a
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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git-svn-id: https://svn.eduke32.com/eduke32@1652 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-25 10:56:00 +00:00
terminx
66e7dd15c2
Clean out remaining changes from tree... this is mostly crap like variable name cleanup
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git-svn-id: https://svn.eduke32.com/eduke32@1587 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-16 23:08:17 +00:00
plagman
ce20870e21
Fix the build with POLYMER=0 or USE_OPENGL=0.
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git-svn-id: https://svn.eduke32.com/eduke32@1564 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-13 01:23:44 +00:00
terminx
20c028b2e9
Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024
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git-svn-id: https://svn.eduke32.com/eduke32@1527 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-07 06:47:35 +00:00
terminx
1538f39289
fix building with MSVC after Helixhorned's commit
...
fix FastLZ mipmap corruption issue
fix Polymer MSVC warnings
rewrote qsprintf to take up to 32 parameters, either quotes or gamevars
added qstrncat to concatenate n characters of one quote to another
exposed internal sectorofwall() function to CON
changed CON parser to count ( ) ; and , as whitespace so people can make their code more readable
added ACTIVATOR and ACTIVATORLOCKED support to SE49 and SE50
added SPRITE_USEACTIVATOR flag to allow actor execution based on whether a sector is "locked" or not
rearranged a few structures for faster array lookups
fixed EVENT_HOLSTER
git-svn-id: https://svn.eduke32.com/eduke32@1457 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-12 01:55:34 +00:00
terminx
3aaab4b63d
Remove dead copy protection and watcom support code, fix structure alignment and packing issues preventing Polymer from working with MSVC, enable link time code generation (whole program optimization) for MSVC builds, fix most warnings showing up in MSVC with /w2, add pulsating dynamic lights when holding the shrinker or expander
...
git-svn-id: https://svn.eduke32.com/eduke32@1454 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-09 02:29:48 +00:00
terminx
2f86c2a20f
Cleaning out tree... some light changes, polymer memory pools, some meaningless optimizations, etc
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git-svn-id: https://svn.eduke32.com/eduke32@1425 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-09 06:19:58 +00:00
terminx
af5128bcdd
MSVC fixes + clean out tree
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git-svn-id: https://svn.eduke32.com/eduke32@1399 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-05 20:09:13 +00:00
terminx
b1704e8407
Nothing important
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git-svn-id: https://svn.eduke32.com/eduke32@1329 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-16 06:41:24 +00:00
terminx
1889e9151b
git-svn-id: https://svn.eduke32.com/eduke32@1327 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-15 05:58:38 +00:00
terminx
b459bdd1cd
git-svn-id: https://svn.eduke32.com/eduke32@1326 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-14 23:34:48 +00:00
terminx
80e2ec8edf
git-svn-id: https://svn.eduke32.com/eduke32@1325 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-14 22:55:32 +00:00
terminx
151189efab
new version of astyle
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git-svn-id: https://svn.eduke32.com/eduke32@1229 1a8010ca-5511-0410-912e-c29ae57300e0
2009-02-19 16:47:54 +00:00
terminx
768f3ad6d6
git-svn-id: https://svn.eduke32.com/eduke32@1221 1a8010ca-5511-0410-912e-c29ae57300e0
2009-02-02 01:49:14 +00:00
terminx
d6914ed108
ass rape
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git-svn-id: https://svn.eduke32.com/eduke32@1205 1a8010ca-5511-0410-912e-c29ae57300e0
2009-01-09 09:29:17 +00:00
terminx
da8e368104
git-svn-id: https://svn.eduke32.com/eduke32@1188 1a8010ca-5511-0410-912e-c29ae57300e0
2008-12-19 00:53:54 +00:00
terminx
0cf8a909d4
git-svn-id: https://svn.eduke32.com/eduke32@1166 1a8010ca-5511-0410-912e-c29ae57300e0
2008-11-26 22:51:56 +00:00
terminx
4910928877
source code rape
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git-svn-id: https://svn.eduke32.com/eduke32@1143 1a8010ca-5511-0410-912e-c29ae57300e0
2008-11-20 14:06:36 +00:00
terminx
4efb91b376
git-svn-id: https://svn.eduke32.com/eduke32@1121 1a8010ca-5511-0410-912e-c29ae57300e0
2008-11-05 11:49:13 +00:00
terminx
c21b1deae2
git-svn-id: https://svn.eduke32.com/eduke32@1097 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-11 11:50:02 +00:00
terminx
18f4481d86
Use bit packing for the bytecode pointer map
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git-svn-id: https://svn.eduke32.com/eduke32@1064 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-12 02:07:44 +00:00
terminx
60526dbb26
git-svn-id: https://svn.eduke32.com/eduke32@1062 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-11 09:24:45 +00:00
terminx
6def1b0a65
Use mod_dir for savegames
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git-svn-id: https://svn.eduke32.com/eduke32@994 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-20 09:27:17 +00:00
terminx
b411c3b205
Force startup window to be displayed if the cfg wasn't saved with an EDuke32 build of matching BYTEVERSION_JF, and use a wrapper around kopen4load to access files from mod_dir first.
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git-svn-id: https://svn.eduke32.com/eduke32@992 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-20 08:39:07 +00:00
terminx
78f205f1a9
Combine game and configuration tabs in the startup window into one. Still needs porting to startgtk.game.c.
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git-svn-id: https://svn.eduke32.com/eduke32@991 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-19 13:26:56 +00:00
terminx
28fedd72e8
Ignore r_downsize for textures with nocompress and some other minor crap
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git-svn-id: https://svn.eduke32.com/eduke32@990 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-19 11:05:21 +00:00
terminx
1a39458bb5
minor changes
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git-svn-id: https://svn.eduke32.com/eduke32@989 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-18 07:20:36 +00:00
terminx
042915f221
ignore texcache dir in startup window mod list
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git-svn-id: https://svn.eduke32.com/eduke32@988 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-17 11:40:27 +00:00
terminx
da6b206673
Rename definegamename to setgamename and alter the "map" console command to show a listing of all available maps if no map name is given
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git-svn-id: https://svn.eduke32.com/eduke32@987 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-17 11:07:28 +00:00
terminx
81d0ea972d
git-svn-id: https://svn.eduke32.com/eduke32@985 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-17 09:25:52 +00:00
terminx
132db81381
Beginnings of support for selecting mods in the startup window... win32 only for now
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git-svn-id: https://svn.eduke32.com/eduke32@984 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-17 09:01:31 +00:00
terminx
11fc1203fa
Game name in window title and some other shit
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git-svn-id: https://svn.eduke32.com/eduke32@886 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-22 09:05:34 +00:00
hnt_ts
c660bfb129
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
...
2. Added the svn:ignore properties to clean up the output of "svn update" so that it doesn't show some unversioned files anymore sush as compiled binaries and object files(*.a).
3. Converted the end-of-line charapter sequences from Windows(CR LF) to Unix format(LF). It used to be a mixture of both styles that often confuse some programs. If some files have to be in Windows format, you should add the svn:eol-style on them(svn propset svn:eol-style native polymer/eduke32/source/thefile.c).
git-svn-id: https://svn.eduke32.com/eduke32@854 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-12 14:09:52 +00:00
terminx
681e58ccc4
Keep the startup window open when CON compilation fails so people can copy CON errors out of it directly without looking at eduke32.log
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git-svn-id: https://svn.eduke32.com/eduke32@851 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-10 05:37:36 +00:00
terminx
67e2466b0e
Patch from hunter_rus
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git-svn-id: https://svn.eduke32.com/eduke32@723 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-10 01:29:37 +00:00
terminx
408ca47fbd
git-svn-id: https://svn.eduke32.com/eduke32@654 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-22 10:23:57 +00:00
terminx
945e1b2357
Remove -Wno-unused from Makefile
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git-svn-id: https://svn.eduke32.com/eduke32@649 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-21 04:01:38 +00:00
terminx
31a901b7eb
git-svn-id: https://svn.eduke32.com/eduke32@584 1a8010ca-5511-0410-912e-c29ae57300e0
2007-12-12 17:42:14 +00:00
terminx
a2f4bdb2c8
Wanna buy some crack?
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git-svn-id: https://svn.eduke32.com/eduke32@563 1a8010ca-5511-0410-912e-c29ae57300e0
2007-08-27 00:20:15 +00:00
terminx
ad5c98d66f
config file global variable rape
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git-svn-id: https://svn.eduke32.com/eduke32@561 1a8010ca-5511-0410-912e-c29ae57300e0
2007-08-26 10:35:52 +00:00
terminx
b5a81483f2
git-svn-id: https://svn.eduke32.com/eduke32@559 1a8010ca-5511-0410-912e-c29ae57300e0
2007-08-25 01:05:00 +00:00
terminx
bbbccb7b11
Hopefully the last of the formatting changes + sound support for Linux. Previous commit also fixes the mouse cursor grab issue.
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git-svn-id: https://svn.eduke32.com/eduke32@337 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-16 03:02:42 +00:00