Christoph Oelckers
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706157d623
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- converted Blood's sound system to the OpenAL sound engine.
Now, this code was one big mess of strange design, let's hope it sounds better with a real 3D mixer now.
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2019-12-17 19:37:05 +01:00 |
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Christoph Oelckers
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4d5755ca67
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- update of the sound engine for unlimited channels per source.
Blood needs this.
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2019-12-17 00:29:38 +01:00 |
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Christoph Oelckers
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fbfb1972b8
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- fixed a few places where the wrong sound ID was checked.
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2019-12-16 17:41:44 +01:00 |
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Christoph Oelckers
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9adb4dd98d
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- pass correct sound ID to frontend for position calculation and minor improvements on debug printer.
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2019-12-16 12:32:42 +01:00 |
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Christoph Oelckers
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22ef66209d
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- sound is finally playing, but the volume needs balancing and positioning doesn't seem to be 100% correct.
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2019-12-15 20:16:36 +01:00 |
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Christoph Oelckers
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4f9eda189a
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- a few sounds play, but it's still very buggy.
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2019-12-15 19:00:41 +01:00 |
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Christoph Oelckers
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38dc39b8cd
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- got it to start, cannot hear anything...
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2019-12-15 17:16:11 +01:00 |
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Christoph Oelckers
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d7ddd620e4
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- added some final missing pieces to the sound code.
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2019-12-15 16:32:39 +01:00 |
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Christoph Oelckers
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a28cd17454
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- refactoring of DN3D sound code complete but not tested yet.
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2019-12-15 13:34:00 +01:00 |
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Christoph Oelckers
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773c480940
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- this sound system is too insane to be ported.
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2019-12-12 21:42:58 +01:00 |
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Christoph Oelckers
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c5c2873223
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- added GZDoom's sound engine.
This is not connected with the games yet.
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2019-12-12 19:21:36 +01:00 |
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