sirlemonhead
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e2569d9980
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libsmackerdec: Implement GotoFrame() function
# Conflicts:
# source/libsmackerdec/src/SmackerDecoder.cpp
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2020-05-22 17:37:43 +02:00 |
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Christoph Oelckers
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d473f9c590
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- replaced all uses of Bfree with Xfree so they are subjected to debug instrumentation, uses FStrings in a few cases where it made sense.
- fixed: Sound channels weren't freed.
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2019-12-26 14:43:44 +01:00 |
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sirlemonhead
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4a31447702
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NBlood: Remove std::string from libsmackerdec to fix cutscene crashing with MinGW builds.
# Conflicts:
# source/libsmackerdec/include/FileStream.h
# source/libsmackerdec/src/FileStream.cpp
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2019-12-25 09:02:18 +01:00 |
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Christoph Oelckers
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9aa275f996
|
- got rid of some editor-only code and the entire buildvfs header
Nearly all file write access now uses the FileWriter class, which is UTF-8-safe on all platforms - unlike stdio.
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2019-11-08 02:02:54 +01:00 |
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Christoph Oelckers
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8730ce552b
|
- make things compile again.
Let's hope it still works...
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2019-10-24 20:28:46 +02:00 |
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nukeykt
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e6f53f7c30
|
Resolve merge issues
# Conflicts:
# GNUmakefile
# platform/Windows/eduke32.sln
# platform/Windows/props/build_common.props
# source/audiolib/include/music.h
# source/blood/src/blood.cpp
# source/blood/src/gui.cpp
# source/blood/src/mapedit.cpp
# source/blood/src/sound.cpp
# source/build/include/vfs.h
# source/build/src/vfs.cpp
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2019-10-24 19:48:11 +02:00 |
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Christoph Oelckers
|
5022c58a63
|
- refactored the file access in the rest of the DN3D frontend and in some duplicated code in the Blood frontend.
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2019-10-20 23:37:07 +02:00 |
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Christoph Oelckers
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0254bf82d3
|
- added NBlood source.
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2019-09-20 00:42:45 +02:00 |
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