Christoph Oelckers
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1d52963d4b
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- converted all simple destructible sprites.
Ironically the first item I used for testing needed a dedicated class, so here's that, too...
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2022-12-11 19:43:46 +01:00 |
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Christoph Oelckers
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9e29c3970d
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- generic destructibles
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2022-12-11 19:43:45 +01:00 |
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Christoph Oelckers
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67e807de26
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- exported the tile flag setters to .def.
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2022-12-11 18:42:01 +01:00 |
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Christoph Oelckers
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902f8c9706
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- silenced lots of warnings for deliberate type conversions.
The ones in d_net.cpp are not in active code.
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2022-10-30 16:51:35 +01:00 |
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Christoph Oelckers
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479c732a72
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- moved some more things out of build.h
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2022-10-30 16:51:10 +01:00 |
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Christoph Oelckers
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63c8960769
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- deleted mdsprite.* files.
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2022-10-27 16:55:54 +02:00 |
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Christoph Oelckers
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a4dd5bb4ce
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- rewrote the model storage code.
Using proper C++ containers now.
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2022-10-27 16:55:54 +02:00 |
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Christoph Oelckers
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cbd8de36a9
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- added spawn number parser to .DEF.
This is for mapping actor classes to whatever the games use to decide what kind of actor a sprite is.
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2022-01-26 23:53:05 +01:00 |
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Christoph Oelckers
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f888b1da9c
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- sky parser improvements.
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2022-01-16 12:12:44 +01:00 |
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Christoph Oelckers
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3aff12cf4c
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- sky management rework.
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2022-01-16 12:12:43 +01:00 |
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Mitchell Richters
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9bbb54fe2e
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
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Mitchell Richters
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2dda3ee505
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- Tidy up some GCC warnings about ininitialised variables, memsetting non-trivial types and some others.
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2021-12-26 23:10:02 +01:00 |
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Christoph Oelckers
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7daa501a4d
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- removed all #include "compat.h" except the one in build.h
Still all compiles fine.
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2021-12-14 12:24:10 +01:00 |
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Christoph Oelckers
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7e2431ebd8
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- replaced the remaining content from compat.h
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2021-12-14 10:15:58 +01:00 |
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Christoph Oelckers
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7546cf3a4b
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- replaced vec3f_t with FVector3.
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2021-12-14 09:58:01 +01:00 |
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Christoph Oelckers
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18d1084f7c
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- fixed assignment of map hacks with multiple maps assigned.
The parser only ever added the last MD4 but not the others.
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2021-11-29 00:57:10 +01:00 |
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Mitch Richters
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974ca7bd1d
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- Remove a lot of reference values on primitive data types from Blood's QAV interpolation system. Also use move assignments on the ignoredata TMap when we're adding it to the game-side after processing it.
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2021-11-29 00:55:31 +01:00 |
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Christoph Oelckers
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01abe7b2ac
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- addressed most unused/uninitialized variable warnings from MSVC.
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2021-11-29 00:55:30 +01:00 |
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Christoph Oelckers
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29769dd673
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- fixed engine code warnings pointed out by XCode 13.
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2021-10-08 19:06:41 +02:00 |
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Kevin Caccamo
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2297c9351a
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Attempt to fix music replacement definitions again
Store per-map music replacements in a TMap, and perform the replacements after parsing the MAPINFO
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2021-09-12 18:21:42 +02:00 |
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Mitchell Richters
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f44d695245
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- Fix some warning messages in the defineqav DEF parser.
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2021-08-26 10:33:24 +10:00 |
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Mitchell Richters
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a920fc5aef
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- Add support for first and last keyword for defineqav parser when process interpolate ignore block.
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2021-08-23 15:34:30 +10:00 |
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Mitchell Richters
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23be5ffe8c
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- Add support for all keyword for defineqav parser when process interpolate ignore block, and ensure the lowest value can't be below 0.
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2021-08-23 15:06:04 +10:00 |
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Mitchell Richters
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e68b793852
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- Add some extra safety to defineqav parser to ensure some unsupported actions can't be performed.
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2021-08-23 14:19:33 +10:00 |
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Mitchell Richters
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916241dcdb
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- Blood: Implement defineqav DEF parser with hookup to game-side code.
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2021-08-23 09:00:47 +10:00 |
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Christoph Oelckers
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3e76f71f02
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- support for indexed hightiles.
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2021-07-17 07:40:05 +10:00 |
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alexey.lysiuk
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577c6cb374
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- fixed crash when parsing malformed .def file
This fixes #439
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2021-07-11 10:16:26 +03:00 |
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Christoph Oelckers
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1cea743536
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- restrict lookup of engine/engine.def to the main game files.
Mods should not use this to load their data.
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2021-06-09 08:38:40 +02:00 |
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Christoph Oelckers
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783b94f922
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- more warning fixes in 'core'.
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2021-05-12 21:48:14 +02:00 |
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Christoph Oelckers
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5d5af0cb09
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- fixed error message spam when trying to load a non-existent voxel using .def.
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2021-05-11 00:48:35 +02:00 |
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Christoph Oelckers
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e74aca291c
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- position tweaking for Nam's skies.
Why is this such an utter mess to get skies placed correctly? :(
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2021-05-10 20:13:28 +02:00 |
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Mitchell Richters
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6fca2de7f3
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- Fix clocking of timer when doing cumulative loads in loaddefinitionsfile() .
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2021-04-22 18:57:41 +10:00 |
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Mitchell Richters
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733f4f7aea
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- Move all the timing code from LoadDefinitions() to loaddefinitionsfile()
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2021-04-22 18:50:49 +10:00 |
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Mitchell Richters
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27767f61ae
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- Move for (auto& m : *userConfig.AddDefs) loop from loaddefinitionsfile() into LoadDefinitions() and rework debug timer code to accommodate.
* Change also reverts 5af7be42a2 .
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2021-04-22 16:33:45 +10:00 |
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Christoph Oelckers
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14971f9569
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Merge branch 'master' into newrenderer
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2021-04-22 00:10:37 +02:00 |
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Christoph Oelckers
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9c3aa7bb6c
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- use the proper file names for loading -adddefs.
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2021-04-21 23:55:40 +02:00 |
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Mitchell Richters
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98a9963bb5
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- Fix release builds of project and remove old def_.cpp stub file.
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2021-04-22 06:30:44 +10:00 |
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Christoph Oelckers
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c67a3e76b4
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- seems I missed a bit...
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2021-04-21 18:34:34 +02:00 |
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Christoph Oelckers
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35594a5516
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- def parser cleanup, plus some better error messages.
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2021-04-21 18:16:08 +02:00 |
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Christoph Oelckers
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ba5e7d419c
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- cleaned up the remains of the old def parser.
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2021-04-21 18:15:55 +02:00 |
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