Commit graph

9 commits

Author SHA1 Message Date
Christoph Oelckers
5ad1d74f62 - added missing shader #define. 2021-02-12 14:55:42 +01:00
Christoph Oelckers
ddc968f607 - disable palette emulation when map global fog is active.
This doesn't work well together and is pointless anyway as everything needs to be rendered at full brightness.
Fixes #99
2020-10-03 18:04:07 +02:00
Christoph Oelckers
f106f35598 - fixed interpolation of palette emulation. 2020-09-23 18:18:23 +02:00
Christoph Oelckers
0461acfc8b - removed the brightness fudging in the palette emulation shader and always return an alpha of 1.
The fudging was only needed because fog was still applied on top of the palette emulation so after completely disabling the true color distance attenuation in palette mode it made the image too bright.
The alpha needs to be 1 because this is only the texel, not the combined color.
2020-09-21 21:17:23 +02:00
Christoph Oelckers
29a10cabcb - fixed most issues with palette emulation.
Brightness is now correct - I have no idea why this factor of 1/0.85 is needed - something must reduce the brightness of the entire scene but I have no idea what.
2020-09-18 22:29:13 +02:00
Christoph Oelckers
3188ff4a79 - tewaked the distance calculation in the shader to improve palette emulation brightness.
Fixes #393
2020-09-15 22:16:51 +02:00
Christoph Oelckers
aeeec61f39 - fixed light level setup in palette emulation mode. 2020-09-13 20:48:54 +02:00
Christoph Oelckers
95b4340eec - initial palette shader work. 2020-06-17 12:26:01 +02:00
Christoph Oelckers
5728241c1c - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00