Christoph Oelckers
59ebb10512
- fixed compilation and unhooked the Redneck Rampage menu so that it can be replaced.
2019-11-28 19:35:35 +01:00
Christoph Oelckers
cd4ff92266
- handle Blood.
2019-11-28 03:32:02 +01:00
Christoph Oelckers
324056ad88
- more cleanup on music code
...
* removed some redundant functionality (e.g. Shift-F5 to change - use the console for that!)
* removed a few more leftover parts of the old music system
* savegames should not do more than resuming the music at the point of saving. (DN3D and RR only so far. Blood to be done.)
* handle music enabling/disabling in the backend, which simply knows better what to do. This was only working in the menu, so changing the CVAR had no effect.
2019-11-28 03:18:58 +01:00
Christoph Oelckers
a59917b35d
- more cleanup of sound code
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removed the remaining parts of the old music system in EDuke32 and RedNukem frontends.
2019-11-28 03:02:33 +01:00
Rachael Alexanderson
5002dd866c
- fix compile on vs2017, change pow2char to static
...
- include nullptr check for mapname in music.cpp
2019-11-13 16:40:08 -05:00
Christoph Oelckers
22ccea8677
- reworked music interface a bit.
...
Conmsidering how hard it is in Duke Nukem based games to modify the level music, there is now a setting for this in mussetting.txt to make the job easier and even allow setting level music in Redneck Rampage without replacing game data.
2019-11-12 00:43:07 +01:00
Christoph Oelckers
0f2c4f7760
- added stripped down SNDINFO parser so that the music related settings can be specified.
2019-11-11 22:52:07 +01:00
Christoph Oelckers
cee5891409
- so music is finally working but I don't know - adding a second sound backend because the existing one is such a piece of shit is certainly not the best solution.
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I'll probably replace the SDL and DirectSound outputs with OpenAL later - let's hope that the mixer is at least flexible enough to handle that...
2019-11-11 21:50:20 +01:00
Christoph Oelckers
16a6cd909a
- this should work but doesn't...
2019-11-11 20:37:57 +01:00
Christoph Oelckers
51a5fecc02
- something can be heard, but it's crap.
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This sound code is really strange.
2019-11-11 19:53:06 +01:00
Christoph Oelckers
ec6ce8b1ec
- hooked up ZMusic.
2019-11-11 19:10:46 +01:00
Christoph Oelckers
29d16868c9
- fixed compile errors.
2019-11-11 17:51:30 +01:00
Christoph Oelckers
f6a9bb770d
- fixed most issues with newly added music files
2019-11-11 01:01:18 +01:00
Christoph Oelckers
ae06d19008
- added remaining music files to project
2019-11-11 00:31:36 +01:00
Christoph Oelckers
5e95ef5322
- added the rest of GZDoom's music interface.
...
This still needs to be integrated.
2019-11-11 00:23:52 +01:00
Christoph Oelckers
9f9748ede6
- initial ZMusic hookup.
2019-11-10 23:58:51 +01:00