Christoph Oelckers
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61d81efe45
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- fixed definition of ExhumedCutscenes.BuildGameoverScene.
Needs to be declared static.
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2021-05-17 18:17:15 +02:00 |
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Christoph Oelckers
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24ce5d6130
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- Exhumed: fix animation stopping for inventory torch item.
I have no idea how the old code could ever work...
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2021-05-16 20:25:56 +02:00 |
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Christoph Oelckers
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663f330684
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- fixed GetChunkFrame implementation and one bad GetString call.
Exhumed's status bar is fully working with this.
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2021-05-15 10:25:38 +02:00 |
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Christoph Oelckers
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b71c725e3e
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- ported Exhumed's status bar.
Not tested yet.
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2021-05-15 10:25:38 +02:00 |
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Christoph Oelckers
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4069a5096a
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- scriptified Exhumed's 2D content (minus the programmatic textures.)
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2021-04-30 20:08:36 +02:00 |
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Christoph Oelckers
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7fbe153ae7
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- more Duke screen porting.
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2021-04-30 20:08:24 +02:00 |
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Christoph Oelckers
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a7e25a116f
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- made Exhumed's text menu fully operational.
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2020-10-08 00:50:23 +02:00 |
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Christoph Oelckers
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56eae0b42d
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- got the basics working for Exhumed's main menu.
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2020-10-08 00:21:07 +02:00 |
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Christoph Oelckers
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0968a9d97e
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- renamed the Customizer to 'Delegate' because this works very much like a delegate in Objective-C.
- route menu sound calls through the delegate to better deal with differences between games.
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2020-10-07 01:00:43 +02:00 |
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Christoph Oelckers
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1ea6084478
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- Exhumed also done.
Also using proper assets now.
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2020-10-06 22:35:25 +02:00 |
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