Christoph Oelckers
|
59659bc284
|
- scriptified the last two RR projectiles.
These are particularly messy - they have different looks depending on the shooter...
|
2022-12-11 19:43:49 +01:00 |
|
Christoph Oelckers
|
403141807f
|
- scriptified all simple and explosive RR projectiles.
|
2022-12-11 19:43:49 +01:00 |
|
Christoph Oelckers
|
82515e1d76
|
- scriptified the World Tour's flamethrower#s fireball.
Also using a better method to mark the trailing balls than checking the owner.
|
2022-12-11 19:43:49 +01:00 |
|
Christoph Oelckers
|
26d9511087
|
- scriptified the octabrain projectile.
|
2022-12-11 19:43:49 +01:00 |
|
Christoph Oelckers
|
f2df8a162f
|
- scriptified Duke's spit projectile.
|
2022-12-11 19:43:49 +01:00 |
|
Christoph Oelckers
|
fcd05e38c9
|
- scriptified the freezer projectile.
|
2022-12-11 19:43:49 +01:00 |
|
Christoph Oelckers
|
f4bc5d6df8
|
- scriptified Duke's RPG.
|
2022-12-11 19:43:48 +01:00 |
|
Christoph Oelckers
|
c1545a1eaa
|
- scriptified the shrink spark.
|
2022-12-11 19:43:48 +01:00 |
|
Christoph Oelckers
|
a756b71647
|
- scriptified the firelaser projectile.
This also fixes the animation of the RR variant, which used a bad value with '&'.
|
2022-12-11 19:43:48 +01:00 |
|
Christoph Oelckers
|
d946ebb74d
|
- added Projectile base class.
Not hooked up yet, this only defines the framework for what comes.
|
2022-12-11 19:43:48 +01:00 |
|