Commit graph

3361 commits

Author SHA1 Message Date
helixhorned
57416c541a Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode.
git-svn-id: https://svn.eduke32.com/eduke32@3600 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-24 18:54:14 +00:00
helixhorned
ebb71cf4ab Mapster32: don't wrongly report PANIC corruption with MAXSPRITES sprites present.
git-svn-id: https://svn.eduke32.com/eduke32@3599 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-24 18:53:56 +00:00
helixhorned
c5e76e73f3 Lunatic t.: don't error on changing stat/sect of sprite not in the game world.
git-svn-id: https://svn.eduke32.com/eduke32@3598 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-24 18:53:48 +00:00
helixhorned
efbc4cec90 Lunatic: actor usertypes from CON, set SFLAGs as 2nd gameactor() arg in Lua.
In passing, fix a couple of omissions: gameactor() being passed nil's in the
middle, more than one moveflag to CON *actor.

git-svn-id: https://svn.eduke32.com/eduke32@3597 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-24 18:53:28 +00:00
helixhorned
290eb3a962 Lunatic: make some variables local, fix some bugs found using listglobals.sh.
git-svn-id: https://svn.eduke32.com/eduke32@3596 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-24 18:53:14 +00:00
helixhorned
ea118fe436 Lunatic: fix weapondata_t read access, Lua->CON line mapping for if* commands.
git-svn-id: https://svn.eduke32.com/eduke32@3595 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-24 18:53:06 +00:00
helixhorned
b7ea1cb205 Lunatic: in readgamearray support code, use engine file functions.
This is so that files residing in GRPs (or anywhere the engine looks for them)
can be read, too.

git-svn-id: https://svn.eduke32.com/eduke32@3594 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-24 18:52:52 +00:00
helixhorned
3e4a0dadf5 Lunatic: cancel logo on EVENT_LOGO error, fix CON mulscale and writable gv.
git-svn-id: https://svn.eduke32.com/eduke32@3593 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-24 18:52:41 +00:00
helixhorned
95b1a2a791 premap.c: fix oob access of tagbitmap[] with formerly negative lo-/hitags.
Also, allocate that array dynamically instead of on the stack.

git-svn-id: https://svn.eduke32.com/eduke32@3592 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-21 10:20:37 +00:00
helixhorned
ad55e2d424 Lunatic: make ivec3 and dvec3 types share same metatable, orthogonalize API.
Specifically, remove ivec3's blen1() method and add from/to BUILD coordinate
(z scaled by 16) conversion methods.

git-svn-id: https://svn.eduke32.com/eduke32@3591 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-21 10:20:27 +00:00
helixhorned
700d9cef0c Lunatic: slightly cleaner weapondata_t access.
Also, for the embedded translator: don't warn on unrecognized command line opt.

git-svn-id: https://svn.eduke32.com/eduke32@3590 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-21 10:20:20 +00:00
helixhorned
904a26e045 Clean up mdsprite.c:voxdraw() a little.
git-svn-id: https://svn.eduke32.com/eduke32@3589 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-21 10:20:14 +00:00
helixhorned
286cd692ec Clean up mdsprite.c:md3draw() by factoring out m->head.flags == 1337 check.
... into a macro MFLAGS_NOCONV(m). Since it currently expands to (0), some dead
code will be eliminated.
Introduce a "compilation option" macro DO_MD2_MD3_CONV in mdsprite.c.

git-svn-id: https://svn.eduke32.com/eduke32@3588 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-21 10:20:01 +00:00
helixhorned
fdca2d232e Clean up mdsprite.c:md3draw() by factoring out spriteext[tspr->owner] access.
git-svn-id: https://svn.eduke32.com/eduke32@3587 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-21 10:19:55 +00:00
helixhorned
271bb545ec Make -testlua accepted (but ignored) in non-Lunatic build.
So that it doesn't result in the -t (respawn on) command line switch.

git-svn-id: https://svn.eduke32.com/eduke32@3586 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-21 10:19:46 +00:00
helixhorned
61f501c3fc Clean up mdsprite.c:md3draw() by tightening locals, factoring out 2x dup code.
git-svn-id: https://svn.eduke32.com/eduke32@3585 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-21 10:19:41 +00:00
helixhorned
182121a0aa engine: give sprite cstat 1024 a marco name, CSTAT_SPRITE_MDHACK.
git-svn-id: https://svn.eduke32.com/eduke32@3584 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-21 10:19:32 +00:00
helixhorned
ba6ad362bc sdlayer.c: fix incompatible-pointer-type warning.
git-svn-id: https://svn.eduke32.com/eduke32@3583 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-21 10:19:25 +00:00
hendricks266
ec1923b417 Wii: Fix Mapster32. It runs now.
git-svn-id: https://svn.eduke32.com/eduke32@3582 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-21 09:49:12 +00:00
hendricks266
bdc4f7cd68 Windows: Add the default installation paths for the GOG.com release of Duke Nukem 3D: Atomic Edition and the Steam release of Duke Nukem 3D: Megaton Edition (if they exist) to EDuke32's search path.
git-svn-id: https://svn.eduke32.com/eduke32@3581 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-21 09:48:21 +00:00
hendricks266
b46d4460bc Process ART animations on tspr->picnum early in all three renderers.
This enables ART animations to take effect on voxels in classic, voxels and models in Polymost, and models in Polymer.

git-svn-id: https://svn.eduke32.com/eduke32@3580 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-19 06:23:38 +00:00
hendricks266
e7d8256fc3 Save the configuration files whenever a savegame is made.
git-svn-id: https://svn.eduke32.com/eduke32@3579 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-19 06:23:12 +00:00
hendricks266
72156dd4c1 Prevent the middle chaingun muzzleflash from animating its position when the player is frozen.
The unmodified behavior is completely wrong and I don't see how any mod could ever use it.

git-svn-id: https://svn.eduke32.com/eduke32@3578 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-19 06:22:52 +00:00
hendricks266
1ad01dbce4 weapons.con.sample: Fix three C to CON porting bugs. Thanks to Fox for the reports.
(Modders who used an older version: Take a look at the SVN diff, the fixes can easily be applied by hand.)

git-svn-id: https://svn.eduke32.com/eduke32@3577 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-19 06:22:33 +00:00
hendricks266
85f6a64deb Add to r3544.
git-svn-id: https://svn.eduke32.com/eduke32@3576 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-19 06:22:08 +00:00
helixhorned
90d71a5953 Classic screen tilting: fix it by passing bit 1024 to rotatesprite().
This now should look correct for both settings of r_usenewaspect.

git-svn-id: https://svn.eduke32.com/eduke32@3575 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-18 22:05:30 +00:00
helixhorned
cec987631a Lunatic: properly protect weapondata_t members, fix Lua->CON line mapping.
Also, make -Werror-bad-getactorvar disabled by default.

git-svn-id: https://svn.eduke32.com/eduke32@3574 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-18 22:05:26 +00:00
helixhorned
c397759217 Fix Lunatic build on Windows.
- Make _buildargv[_buildargc] NULL.
- With SDL layer, pass argv and argc directly and get rid of _build* ones.
- Add tilesiz* to dynsymlists.

git-svn-id: https://svn.eduke32.com/eduke32@3573 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-18 22:05:21 +00:00
helixhorned
38ee330c93 Lunatic translator embedded: handle command line arguments.
Also, fix an error() call in control.lua:gamearray_file_common().

git-svn-id: https://svn.eduke32.com/eduke32@3572 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-17 18:11:58 +00:00
helixhorned
d909173065 Lunatic t.: allow hex literals with >9 digits if the high ones are all 'F's.
(Or '0's, but that case is handled automatically.) The resulting generated
number is taken by looking at the 8 lower nibbles and interpreting them as
a signed 32-bit integer.
Also add some number parsing tests to test/nlcf_break.con.

git-svn-id: https://svn.eduke32.com/eduke32@3571 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-17 18:11:53 +00:00
helixhorned
15d9165199 Lunatic translator: new switch -W(no-)error-bad-getactorvar.
Toggling whether a getactorvar for a global or per-player gamevar issues
a warning or a hard error, the latter being the default.
Also, make it possible to readgamevar/savegamevar per-actor gamevars and
add userdefs member "idplayers" (read-only).

git-svn-id: https://svn.eduke32.com/eduke32@3570 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-17 18:11:47 +00:00
helixhorned
c7e90f2ed4 Lunatic translator: else if* -> elseif, fix codegen for "if {}".
The first transformation makes the "control structure too long" error appear
only with larger if/else cascades, though it's still possible.

git-svn-id: https://svn.eduke32.com/eduke32@3569 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-17 18:11:44 +00:00
helixhorned
56ea732ccd Lunatic translator: dynamic tile remapping.
Also, fix message when tiles get remapped in debugging builds.

git-svn-id: https://svn.eduke32.com/eduke32@3568 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-17 18:11:38 +00:00
helixhorned
92e85fa0d3 Lunatic translator: music 0, add two userdefs members.
git-svn-id: https://svn.eduke32.com/eduke32@3567 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-17 18:11:27 +00:00
helixhorned
4601b2d203 Add new LOGO_FLAGS bit 2048, preventing cutscene at E4 beginning if set.
git-svn-id: https://svn.eduke32.com/eduke32@3566 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-15 16:56:29 +00:00
helixhorned
90421f0e10 geom.lua: fix copy-paste bugs and clean up code. Remove __eq metamethod.
git-svn-id: https://svn.eduke32.com/eduke32@3565 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-15 16:56:24 +00:00
helixhorned
ef464f2a1d Lunatic: allow indexing some weapon/inventory arrays with their names.
git-svn-id: https://svn.eduke32.com/eduke32@3564 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-15 16:56:19 +00:00
helixhorned
9285a9054b Lunatic translator: warn if setting reserved bits in some system gamevar redef.
git-svn-id: https://svn.eduke32.com/eduke32@3563 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-15 16:56:15 +00:00
helixhorned
c02199be48 Lunatic: g_tile access, rudimentary system gamearray support for the translator.
The only operation for which proper code is generated is reading a single value
from a system gamearray.

git-svn-id: https://svn.eduke32.com/eduke32@3562 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-15 16:56:11 +00:00
helixhorned
7a58a818ca Lunatic t.: option for generating code caching sprite/actor/player structs...
...at the beginning of each function called back from C, and each case/default
function. Called -fcache-sap. Disabled by default.

git-svn-id: https://svn.eduke32.com/eduke32@3561 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-15 16:56:07 +00:00
helixhorned
0173c0908a Lunatic: spritesof{stat,sect} iterators that allow deletion inside the loop.
Also,
 - an optimization for sprite[]:setpos(). Calls to get_sprite_index()
   seem to be pretty slow (at least when they're not compiled).
 - add getzrange to the dynsymlists

git-svn-id: https://svn.eduke32.com/eduke32@3560 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-15 16:56:03 +00:00
helixhorned
83bc10791f Lunatic: correct SFLAG_* and actor_t definitions.
git-svn-id: https://svn.eduke32.com/eduke32@3559 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-15 16:55:59 +00:00
helixhorned
f6d1af0532 Lunatic: replace some allocations by static data, some translator fixes.
Fix 'setsprite' and 'music'. A good timing test for actors performance is
the starfield of WGR2's E1L1 ("Nexus").

git-svn-id: https://svn.eduke32.com/eduke32@3558 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-13 10:48:23 +00:00
helixhorned
3b3bc6bc01 Lunatic: also save min, max actor times; fix release build.
git-svn-id: https://svn.eduke32.com/eduke32@3557 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-13 10:48:19 +00:00
helixhorned
6b1df7f1e9 Lunatic translator: handle LOGO_FLAGS.
This is the only gamevar of its kind that is handled for Lunatic, neither
PLR_MORALE nor LOGO_FLAGS are.

git-svn-id: https://svn.eduke32.com/eduke32@3556 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-13 10:48:14 +00:00
hendricks266
88313f7b50 Plug up alpha leaks in Polymost textures/rotatesprite.
git-svn-id: https://svn.eduke32.com/eduke32@3555 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-04 09:10:54 +00:00
hendricks266
4b0cffaf81 Fix osxbuild.sh and wiibuild.bat after r3551.
git-svn-id: https://svn.eduke32.com/eduke32@3554 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-04 07:49:47 +00:00
hendricks266
7228700c87 Connect spriteext.alpha to models and voxels in Polymost.
This code is neat, tidy, organized, and sensical!

git-svn-id: https://svn.eduke32.com/eduke32@3553 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-04 07:49:27 +00:00
terminx
3e4ea93b20 Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
git-svn-id: https://svn.eduke32.com/eduke32@3551 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-04 04:14:19 +00:00
terminx
051112223c Remove the old MakeDistributions makefile. This was used to package the old manually released source archives we had years ago.
git-svn-id: https://svn.eduke32.com/eduke32@3550 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-04 04:08:02 +00:00