Christoph Oelckers
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562c1a18c8
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- integrate hud_althud into hud_size
This makes it easier to use and avoids rendering a fullscreen hud on a screen size with view border.
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2022-10-30 16:51:39 +01:00 |
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Christoph Oelckers
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95042247cf
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- implemented alt HUD for RR.
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2022-10-30 16:51:38 +01:00 |
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Mitchell Richters
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db5fcde0db
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- Fix issues with startup on fresh config following CVAR overhaul.
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2022-10-22 14:42:12 +11:00 |
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Christoph Oelckers
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7a9f89b95d
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- removed obsolete scripting exports.
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2022-10-16 10:59:04 +02:00 |
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Mitchell Richters
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9bbb54fe2e
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
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Mitch Richters
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9d3d8e747c
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- Fix up bsin() usage within ZScript files.
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2021-10-30 10:24:15 +02:00 |
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Mitchell Richters
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cb01fb0cf2
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- Duke/RR: Remove check p.gotweapon[] check in DrawWeaponBar() that was causing weapon bar to display incorrect tiles and values.
* Fixes https://forum.zdoom.org/viewtopic.php?f=340&t=72541.
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2021-07-24 16:18:06 +10:00 |
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Mitchell Richters
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a27888f9df
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- Duke (RR): Tune position of RR HUD elements since ZScript-ification.
* Fixes #433.
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2021-06-24 20:28:29 +10:00 |
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Christoph Oelckers
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781cb32dcf
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- fixed all issues with Duke's/RR's status bar.
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2021-05-15 16:46:08 +02:00 |
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Christoph Oelckers
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f84f58e714
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- ported Duke and RR status bars.
Compiles but not tested yet.
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2021-05-15 14:27:32 +02:00 |
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