Christoph Oelckers
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44b8053404
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- inverted logic.
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2020-06-21 23:07:43 +02:00 |
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Christoph Oelckers
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5c780e5c5f
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- fixed mixed up tile numbers.
For consistency all shared numbers now use the TILE_ prefix.
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2020-06-21 23:07:43 +02:00 |
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Christoph Oelckers
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1b135ecb0b
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- step 1.
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2020-06-21 23:07:42 +02:00 |
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Christoph Oelckers
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e1c76e4c26
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- safety commit.
# Conflicts:
# source/games/duke/src/zz_sbar.cpp
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2020-06-21 23:07:42 +02:00 |
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Christoph Oelckers
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e007b9bceb
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- safety commit
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2020-06-21 23:07:41 +02:00 |
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Christoph Oelckers
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15c744f3da
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- movement code of the VM transitioned
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2020-06-21 23:07:41 +02:00 |
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Christoph Oelckers
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c28ea5792a
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- copyright
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2020-06-21 22:59:09 +02:00 |
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Christoph Oelckers
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358d1a460f
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- tabification of new sources and replacement of the CON instruction symbols.
# Conflicts:
# source/games/duke/src/zz_gamedef.cpp
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2020-06-21 22:55:09 +02:00 |
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Christoph Oelckers
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8cc273955d
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- moveeffectors, actors.c complete.
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2020-06-21 22:38:04 +02:00 |
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Christoph Oelckers
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4c99eae4f6
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- moveexplosions
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2020-06-21 22:38:04 +02:00 |
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Christoph Oelckers
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242f78de13
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- make moveactors work and RR weapon name cleanup.
# Conflicts:
# source/games/duke/src/sbar.cpp
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2020-06-21 22:38:04 +02:00 |
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Christoph Oelckers
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7b75a0683a
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moveactors plus backing code.
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2020-06-21 22:37:29 +02:00 |
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Christoph Oelckers
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cfead10cc2
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- movetransports.
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2020-06-21 22:36:11 +02:00 |
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Christoph Oelckers
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63f45f57d8
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- separated Duke and RR implementations because the more complex functions would become too messy otherwise.
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2020-06-21 22:36:11 +02:00 |
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Christoph Oelckers
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bda3374f9b
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- reshuffling stuff.
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2020-06-21 22:36:10 +02:00 |
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