Christoph Oelckers
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32ec9ff369
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- consolidated crosshair drawing and added ZDoom's crosshair code.
For Exhumed this is the default, for the other games it is an option.
Fixes #269.
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2020-09-05 13:57:26 +02:00 |
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Mitchell Richters
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6f653da0fc
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- DBaseStatusBar: Create function DBaseStatusBar::CalcMagazineAmount() for use with calculating magazine values when drawing the HUD.
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2020-08-30 20:24:37 +02:00 |
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Christoph Oelckers
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6672b8af99
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- generalized the automap label code.
Using proper scaling and should be reusable from all games now.
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2020-08-24 23:14:55 +02:00 |
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Christoph Oelckers
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78bfbdb253
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- Exhumed status bar work.
Unfortunately this is a bit limited due to how the data was designed.
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2020-08-20 17:04:21 +02:00 |
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Christoph Oelckers
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ef78e8602a
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- major cleanup and consolidation of the screen/hud resizing code.
This is now being handled by the backend, except for the processing of the key bindings which cannot be done yet.
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2020-08-16 02:55:50 +02:00 |
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Christoph Oelckers
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dea0804f9a
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- how could this compile?
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2020-08-03 19:14:33 +02:00 |
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Christoph Oelckers
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3a32e8840f
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- ported Blood's status bar to the Status bar class.
Now it allows downscaling just like Duke's.
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2020-08-02 13:35:34 +02:00 |
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Christoph Oelckers
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cc8798f6e2
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- preparations for rendering Blood's status bar through the Statusbar class.
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2020-08-02 08:39:51 +02:00 |
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Christoph Oelckers
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c0d46f6a69
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- implemented proper scaling for the status bar.
Addresses #2.
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2020-07-26 23:06:27 +02:00 |
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Christoph Oelckers
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6df64f4ee3
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- fixed RR status bar layout.
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2020-07-25 16:43:03 +02:00 |
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Christoph Oelckers
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1e8b8443b0
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- implemented 2D rotation and fixed offset calculation for drawing scaled sprites on the status bar.
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2020-07-24 23:08:48 +02:00 |
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Christoph Oelckers
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be9094cb97
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Silenced lots of warnings pointed out by XCode.
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2020-07-23 17:02:59 +02:00 |
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Christoph Oelckers
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e833360b65
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- ported the level stats display to be game independent.
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2020-07-02 23:56:22 +02:00 |
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Christoph Oelckers
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92c2ab50d3
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- statusbar.cpp
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2020-06-21 22:35:41 +02:00 |
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