Christoph Oelckers
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2f896b859b
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- made the code mostly signed-char safe.
This eliminates all char function parameters that are not really ASCII characters and casts all char argument to the ctype is... functions.
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2022-10-12 22:12:30 +02:00 |
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Christoph Oelckers
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b7d095b943
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- tabified more Blood files.
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2021-12-30 09:58:48 +01:00 |
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Christoph Oelckers
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69283bfb0c
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- tabified several Blood source files.
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2021-12-30 09:58:47 +01:00 |
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Christoph Oelckers
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7daa501a4d
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- removed all #include "compat.h" except the one in build.h
Still all compiles fine.
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2021-12-14 12:24:10 +01:00 |
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Christoph Oelckers
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28eca1a023
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‚char‘ review in Blood - part 2
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2021-11-29 00:55:42 +01:00 |
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Christoph Oelckers
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01abe7b2ac
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- addressed most unused/uninitialized variable warnings from MSVC.
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2021-11-29 00:55:30 +01:00 |
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Christoph Oelckers
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c6bd5c04c7
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- fixed most warnings GCC pointed out in game code.
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2021-11-29 00:55:29 +01:00 |
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Christoph Oelckers
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8606b2ea5a
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- fixed warnings in Blood.
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2021-10-08 19:09:26 +02:00 |
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Christoph Oelckers
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d5c9768414
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- append an empty line to thr RFS file to be parsed.
Looks like the parser needs the last line to be properly terminated.
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2021-08-13 21:44:23 +02:00 |
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Christoph Oelckers
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3e2cacfaf6
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- silenced warnings in Blood.
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2021-05-12 21:49:06 +02:00 |
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Christoph Oelckers
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eb912604d2
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- RFS compatibility with GDX: The outermost path component can be left out.
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2021-04-17 23:59:10 +02:00 |
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Christoph Oelckers
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2820c50f3e
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- Blood: let the RFS parser handle forward slashes when cutting out the base directory of a given file name.
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2021-04-09 18:25:32 +02:00 |
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Christoph Oelckers
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fc11f537f7
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- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
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2021-01-10 20:31:32 +01:00 |
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