Commit graph

36 commits

Author SHA1 Message Date
Christoph Oelckers
ca288d08f4 - compile all files with script exports in the main project.
This hopefully gets around the failure to find these on on-Windows Builds.
2020-10-11 07:40:11 +02:00
Christoph Oelckers
d61d279168 - excised Blood's entire automap code. 2020-09-06 10:59:45 +02:00
Christoph Oelckers
8d63e735d0 - transitioned Blood to the new main loop.
Mostly working but interpolation is not correct yet and for some strange reason the numbers on the HUD are gone.
2020-09-01 23:34:04 +02:00
Christoph Oelckers
dfb6c0d6fa - Blood: moved the precaching code to its own file. 2020-09-01 19:39:30 +02:00
Christoph Oelckers
4a049c1a4d - split sprite animation off view.cpp 2020-08-02 19:59:14 +02:00
Christoph Oelckers
e2498a53a9 - split Blood prediction code into its own file. 2020-08-02 19:43:45 +02:00
Christoph Oelckers
a9820abcae - migrated the remaining 2D content in Blood away from rotatesprite. 2020-08-02 19:00:32 +02:00
Christoph Oelckers
49a25c417b - split Blood's status bar code off into its own file. 2020-08-01 21:23:33 +02:00
Christoph Oelckers
92d94543e5 - removed the Blood demo code as it won't be usable in this form anyway. 2020-07-28 00:01:16 +02:00
Christoph Oelckers
218a9c84fd - removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved. 2020-07-27 19:38:41 +02:00
Christoph Oelckers
dcd773ed9d - removed some unused pieces of code. 2020-07-27 19:37:58 +02:00
Christoph Oelckers
b2f794bde5 - cache QAVs outside the file system as well.
- delete some voxel code that's software rendering only.
- apply Big Endian byte swapping for SFXs, as well, now that this no longer involves hacking the file system cache.
2020-07-27 19:37:02 +02:00
Christoph Oelckers
dfda0c9cb2 - rewrote Blood's map loader to use FileReader directly instead of implementing its own wrapper around the lump cache.
Also deleting a few other unused files.
2020-07-27 19:17:00 +02:00
Christoph Oelckers
2fd2ad2212 - sky code cleanup and transitioning of Duke's. 2020-07-15 00:06:19 +02:00
Christoph Oelckers
19ef0cd295 - removed screentext and reverted Blood to its original text output. 2020-07-14 15:25:35 +02:00
Christoph Oelckers
f59bfa1224 - consolidation of screentext code 2020-03-05 00:58:38 +01:00
Christoph Oelckers
681155de65 - fixed GOG path lookup.
I was unable to verify the Steam paths so they may or may not work.
2020-02-07 22:23:33 +01:00
alexey.lysiuk
5510df77be - streamlined CMake configuration of game libraries
https://forum.zdoom.org/viewtopic.php?t=67121
2020-01-27 18:11:35 +01:00
Christoph Oelckers
1ba5eaa281 - reactivate the #ifdef'd stuff in the project 2020-01-26 20:28:34 +01:00
Christoph Oelckers
fb985d2503 - more macOS compilation fixes
Still not complete…
2020-01-07 01:11:19 +01:00
Christoph Oelckers
134122335b - first attempt to compile on a Mac
This could have gone better, there's far too many warnings here
2020-01-06 02:41:47 +01:00
Christoph Oelckers
a021b96119 - added the needed parts of GZDoom's render backend to have the postprocessor working.
Not hooked up yet.
2019-12-28 18:20:47 +01:00
Christoph Oelckers
62660e76f3 - sound system rework. Not complete. 2019-12-15 10:00:25 +01:00
Christoph Oelckers
d23b4a7e33 - hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library. 2019-12-14 20:15:15 +01:00
Christoph Oelckers
5d0d37df25 - disconnected Blood's menu.
This is due for replacement next.
2019-12-01 10:18:38 +01:00
Christoph Oelckers
9f9748ede6 - initial ZMusic hookup. 2019-11-10 23:58:51 +01:00
Christoph Oelckers
a4483f131d - Printf related cleanup. 2019-11-05 20:07:16 +01:00
Christoph Oelckers
3530c52264 - no need to have 2 CRC32 implementations.
Just let Bcrc32 point to zlib instead of having its own implementation.
2019-11-02 22:10:53 +01:00
Christoph Oelckers
57f879fa8b - moved the startup dialog out of the game front ends, now that there is a global cross-game list of playable configurations. 2019-10-31 23:25:21 +01:00
Christoph Oelckers
ac87665972 - use std::filesystem for directory traversal.
So far implemented for scanning search paths
2019-10-29 19:53:46 +01:00
Christoph Oelckers
5148fc877d - consolidate the 3 instances of input.cpp.
Some stuff had to be disabled to make it work but that's hardly relevant considering that the goal is to transition off MACT for input handling.
2019-10-28 18:32:05 +01:00
Christoph Oelckers
c1041a9c37 - removed the unused DN3D menu code from the Blood subproject. 2019-10-23 19:08:41 +02:00
Christoph Oelckers
2316957026 - made things compile again after updating enet. Also removed the redundant dumb and game_music_emu libraries which just got imported by accident when using other things from GZDoom.
Note: enet uses 'malloc' and 'free' as field names in a struct - this does not work with any compiler using some sort of heap instrumentation that #defines these names!
This had to be changed to allow MSVC debug builds to compile again.
2019-10-20 09:16:01 +02:00
Christoph Oelckers
17816b0f63 - fixed compilation for NBlood update. 2019-10-19 20:48:59 +02:00
Christoph Oelckers
6d7458fe42 - fixed bad endif() placing in CMake projects 2019-10-17 08:44:01 +02:00
Christoph Oelckers
0aa5db7969 - project rework to shorten compile times.
* subprojects fpr game frontends added and unsigned char option put into global flags.
2019-10-16 23:09:02 +02:00