Christoph Oelckers
|
7d77b2315f
|
- merged the few remaining contents of mmulti.h into d_net.h
|
2021-05-03 19:01:00 +02:00 |
|
Christoph Oelckers
|
b289e6bc5e
|
- cleanup.
|
2020-09-13 19:27:05 +02:00 |
|
Christoph Oelckers
|
d59284c96b
|
- transitioned Duke to the new main loop.
Everything compiles, but hasn't been tested. Doing a safety commit first.
|
2020-08-30 12:02:32 +02:00 |
|
Christoph Oelckers
|
0c455acaa2
|
- more work to switch over to the new loop.
Mainly separation of ticker and render calls
|
2020-08-30 10:42:44 +02:00 |
|
Christoph Oelckers
|
367b4ce051
|
- this should be all we need from GZDoom to hook up the main loop.
|
2020-08-30 09:32:34 +02:00 |
|
Christoph Oelckers
|
d49aedacea
|
- continued work on main loop - added a few new entry points to the game interface.
|
2020-08-30 00:55:49 +02:00 |
|
Christoph Oelckers
|
c0ebe3e08b
|
- hooked up ZDoom's d_net.cpp file.
Still not active but this contains some code needed to do a proper main loop that can work with the networker.
|
2020-08-29 23:24:18 +02:00 |
|