Christoph Oelckers
|
0869497ecb
|
- rewrote the tile pixel cache to work on texture IDs instead of tile IDs.
This allows using the related checking features with other textures as well.
|
2022-12-11 19:44:00 +01:00 |
|
Christoph Oelckers
|
51ad64f71e
|
- initialize all special tiles to their intended type before starting the game.
This ensures that we have an immutable mapping of tile number to texture ID now.
|
2022-12-11 19:43:58 +01:00 |
|
Christoph Oelckers
|
42389133d3
|
- function separators.
Also removing some dead code.
|
2022-10-18 19:01:44 +02:00 |
|
Christoph Oelckers
|
d73c7aa543
|
- short review and disasm variable renaming
(down to 200 shorts)
|
2021-12-25 21:28:52 +01:00 |
|
Christoph Oelckers
|
7daa501a4d
|
- removed all #include "compat.h" except the one in build.h
Still all compiles fine.
|
2021-12-14 12:24:10 +01:00 |
|
Christoph Oelckers
|
4069a5096a
|
- scriptified Exhumed's 2D content (minus the programmatic textures.)
|
2021-04-30 20:08:36 +02:00 |
|
Christoph Oelckers
|
fc11f537f7
|
- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
|
2021-01-10 20:31:32 +01:00 |
|