Christoph Oelckers
|
38224f05b7
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- all nu not referring to actorNew->u()
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2021-12-30 09:57:52 +01:00 |
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Christoph Oelckers
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eba5d222c0
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- the remaining s()'s in jweapon.cpp
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2021-12-30 09:57:47 +01:00 |
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Christoph Oelckers
|
967385a87c
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- rotator.cpp, slidor.cpp and a few single ones elsewhere.
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2021-12-30 09:57:46 +01:00 |
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Christoph Oelckers
|
8e8f59caa1
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- refactored GetSpriteZOfMiddle (and all s() close by)
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2021-12-30 09:57:45 +01:00 |
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Christoph Oelckers
|
9ad23631f5
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- several s().
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2021-12-30 09:57:44 +01:00 |
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Christoph Oelckers
|
6ce1f57b5e
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- deleted all wp variables.
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2021-12-30 09:57:43 +01:00 |
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Christoph Oelckers
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cc3c477992
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- renamed all wp in jweapon.cpp and weapon.cpp
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2021-12-30 09:57:43 +01:00 |
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Christoph Oelckers
|
cd7f13c4ba
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- all wp not referencing actorNew.
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2021-12-30 09:57:43 +01:00 |
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Christoph Oelckers
|
33c8668325
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- deleted all np variables.
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2021-12-30 09:57:42 +01:00 |
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Christoph Oelckers
|
b2d4375cde
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- renamed all np-> in jweapons.cpp
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2021-12-30 09:57:41 +01:00 |
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Christoph Oelckers
|
0175d27ffa
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- handle all 'np->' not referencing actorNew.
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2021-12-30 09:57:41 +01:00 |
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Christoph Oelckers
|
63fc668d57
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- don't use auto when making local copies of TObjPtr.
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2021-12-30 09:57:36 +01:00 |
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Christoph Oelckers
|
1d6b5e621d
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- sp cleanup in jweapon.cpp.
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2021-12-30 09:57:36 +01:00 |
|
Christoph Oelckers
|
b3b6001248
|
- sp-> replacements in jweapon.cpp
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2021-12-30 09:57:36 +01:00 |
|
Christoph Oelckers
|
42a525692d
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- fixed check on wrong actor in DoChemBomb.
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2021-12-30 09:57:34 +01:00 |
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Christoph Oelckers
|
76809965ad
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- some sp replacements as preparation for replacing most of 'actor->s()'.
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2021-12-30 09:57:33 +01:00 |
|
Mitchell Richters
|
c26b5d2303
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- SW: Clean up local functions variables to prevent redefinition conflicts.
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2021-12-30 09:57:31 +01:00 |
|
Christoph Oelckers
|
c9628e2034
|
- partial cleanup of SW's macro mess.
Renamed some functions to give them better names and converted more macros into functions or constants
|
2021-12-30 09:57:28 +01:00 |
|
Mitchell Richters
|
05a4ad4729
|
- SW: Replace PLAYERstruct posz with pos.Z calls and eliminate PLAYERstruct pos union.
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2021-12-30 09:57:08 +01:00 |
|
Mitchell Richters
|
ae3369d2a3
|
- SW: Replace PLAYERstruct posy with pos.Y calls.
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2021-12-30 09:57:08 +01:00 |
|
Mitchell Richters
|
3a0ee322ae
|
- SW: Replace PLAYERstruct posx with pos.X calls.
|
2021-12-30 09:57:07 +01:00 |
|
Mitchell Richters
|
baf78848eb
|
- Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union.
|
2021-12-30 09:57:06 +01:00 |
|
Mitchell Richters
|
cecb8dc48e
|
- Replace spritetypebase y with pos.Y calls.
|
2021-12-30 09:57:05 +01:00 |
|
Mitchell Richters
|
33ca55023f
|
- Replace spritetypebase x with pos.X calls.
|
2021-12-30 09:57:05 +01:00 |
|
Christoph Oelckers
|
d9d05e90b5
|
- globally replaced all occurences of '->s().' with '->spr.'
|
2021-12-30 09:57:00 +01:00 |
|
Mitchell Richters
|
65a55d3589
|
- SW: Tidy up function declarations where return type was on its own line.
|
2021-12-26 23:10:05 +01:00 |
|
Christoph Oelckers
|
6cb260d916
|
- SW GC preparation commit noise.
|
2021-12-26 23:10:00 +01:00 |
|
Christoph Oelckers
|
321608e5ac
|
- made cursectnum et. al. real pointers.
|
2021-12-26 23:09:41 +01:00 |
|
Christoph Oelckers
|
30f36e4871
|
- use backend's collision struct in SW.
|
2021-12-26 23:08:58 +01:00 |
|
Christoph Oelckers
|
52c80f187a
|
- added coreactor.h
|
2021-12-26 23:08:55 +01:00 |
|
Christoph Oelckers
|
db95dc95d1
|
- FAF_Sector + SpawnQuake
|
2021-12-26 23:08:54 +01:00 |
|
Christoph Oelckers
|
0c9d465e4c
|
- FAF_Connect* functions and related code.
|
2021-12-26 23:08:52 +01:00 |
|
Christoph Oelckers
|
d447e3e86f
|
- make the sector reference in SINE_WAVE_FLOOR a pointer.
|
2021-12-26 23:08:49 +01:00 |
|
Christoph Oelckers
|
e3ad05d4d7
|
- quick cursectnum replacements.
|
2021-12-26 23:08:46 +01:00 |
|
Christoph Oelckers
|
9c21483279
|
- wall[] in light.cpp and player.cpp
|
2021-12-26 23:08:44 +01:00 |
|
Christoph Oelckers
|
302016956f
|
- sector parameters in SpawnActor calls.
|
2021-12-26 23:08:43 +01:00 |
|
Christoph Oelckers
|
e17da708e7
|
- lots of ->sectnum search & replace.
|
2021-12-26 23:08:43 +01:00 |
|
Christoph Oelckers
|
eb82f60981
|
- FAFcansee.
|
2021-12-26 23:08:42 +01:00 |
|
Christoph Oelckers
|
82447233a7
|
- several getangle(delta) blocks.
|
2021-12-26 23:08:41 +01:00 |
|
Christoph Oelckers
|
7d2404ce76
|
- made sector a TArray.
|
2021-12-25 21:28:49 +01:00 |
|
Christoph Oelckers
|
5cda292d98
|
- lots of search& replace actions.
This takes care of roughly 2/3 of the SectUser accesses.
|
2021-12-25 21:28:46 +01:00 |
|
Christoph Oelckers
|
a5fac26a90
|
- DIVx macro removal.
Only DIV2 left because there are too many calls to quickly remove them.
|
2021-12-25 21:28:45 +01:00 |
|
Christoph Oelckers
|
1c5fc16fa5
|
- SW: fixed two bad user assignments
|
2021-12-25 19:54:45 +01:00 |
|
Christoph Oelckers
|
487e2b7a1e
|
- ActorHealth + ActorPain
|
2021-11-29 00:56:11 +01:00 |
|
Christoph Oelckers
|
604731bc08
|
- GetDamage
# Conflicts:
# source/games/sw/src/weapon.cpp
|
2021-11-29 00:56:11 +01:00 |
|
Christoph Oelckers
|
2c4862b220
|
- DoDamageTest + DoHitscanDamage + DoFlamesDamageTest
|
2021-11-29 00:56:10 +01:00 |
|
Christoph Oelckers
|
a073ef65e7
|
- low level move functions now return a Collision struct.
# Conflicts:
# source/games/sw/src/sprite.cpp
|
2021-11-29 00:56:09 +01:00 |
|
Christoph Oelckers
|
606ce997ac
|
- cleanup of collision maintenance.
u->ret is gone, and for clearing the collision info the proper utilities are being called now.
|
2021-11-29 00:56:09 +01:00 |
|
Christoph Oelckers
|
151306d763
|
- SpawnFireballFlames
# Conflicts:
# source/games/sw/src/weapon.cpp
# source/games/sw/src/weapon.h
|
2021-11-29 00:56:06 +01:00 |
|
Christoph Oelckers
|
f3037a0b0c
|
- SpawnGrenadeExp
# Conflicts:
# source/games/sw/src/weapon.h
|
2021-11-29 00:56:03 +01:00 |
|